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 There goes the piano lessons Thanks, MattWW! |
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 | News For Thursday, May 8th, 2008 |  |
 | News For Wednesday, May 7th, 2008 |  |
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Western Mod Fistful of Frags have released Beta Version 1.4 of their unique mod.
Building on the 1.3 Beta, the update includes two new maps, new sounds effects, music and taunts. 1.4 also sees the addition of a new Whisky feature!
Would-be drunken cowboys are welcome as always to grace HLFallout's download section for the necessary setup files.[ Full Changelog (341 more words) ]Fistful of Frags Beta 1.4 Changelog Added
- Whiskey Man: equip the whiskey jug to help your teammates stay alive for longer. Not meant for personal use; sorry! Replenishing rate is key to use it, if you die it decreases. Jug texture by GeorgH, sound fx´s by Stringed Evil. Drunkness effect (motion blur) by Garry.
- Map fof_tijuana, level design by Freak/Ryell, sound effects by Stringed Evil, sky texture by Henri. This is a mexican village with spaghetti western style. Primary game mode: FoD, also available: FDM, DM.
- fof_nowhere redone, desert removed, bottom zone expanded with new art style, increased lighting. Primary game mode: FDM, also available: the rest.
- Final vigilante player model by Dieko
- Taunts reworked, many new additions.
- Bounty defeat/victory and piano rag music by Dimitris
- Dual Colt Peacemaker, animations by Racer445
- Bowler and Pale Rider hats
Fixed
- Loot target icon getting stuck
- Arrows/thrown objects getting stuck in loot sack respawning zones
Changed
- Jumping causes big accuracy loss for half second
- Bounty game mode tweaked. There are even player number now, game mechanic is different: players are swapped to opposite team each round, so defense/attack is alternated. Vigilantes (defense) suffers an incremental respawn penalization when they die. Every player starts with 25 notoriety, vigilantes get normal notoriety by kills, desperados only can increase notoriety completing the objectives. Games last 5 rounds, notoriety isn´t restarted.
- El Paso: improved indoors lighting, jerky movement due collisions with props fixed, new zone added in Gold Coin building, player piano added in Saloon (press use to play it).
- Eliminator: new dry look, new textures, new soundscapes, no more random respawning, each team has its own protected respawn zone, position of the crates slightly changed.
- Presidio: ladders fixed, better indoors lighting, new outside soundscape, torches sound added.
- Henry rifle iron sight tweaked for increased visibility.
- Neckerchiefs removed automatically if player has no additional pain tolerance. Colors changed: dark (51-75), grey (26-50), white (1-25)
- Dynamite max time to explode isn't exact anymore, now it oscillates between 5 and 6 seconds.
- Normal arrows gravity increased +15%.
Source
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Omnipotent-Q @
6:38 pm PST | Mods > Releases | 9 comments ] |
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Valve have rolled out a couple of updates for the Steam Client and Dylan Fitterer's puzzle game Audiosurf.Steam Client
- Fixed Portal: First Slice being unable to launch for some users
- Fixed GoldSrc MODs being unable to launch from the Steam serverbrowser
- Fixed network issue on startup
Audiosurf
- Fixed overfill warnings flashing when they should not be
- Fixed Repeat Song failing when used from the scoreboard screen
- Fixed mouse cursor could disappear after using the steam overlay
As per usual, these updates will be applied on the restarting of your mighty Steam Client.
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Omnipotent-Q @
11:05 am PST | Steam Updates | Post a comment ] |
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40 new maps have been created for everyone's favourite puzzle game by Mazolski over at We Create Stuff. Although the new maps are converted versions of the 2D Flash version and you have may have played them before, it's a guarantee that the new 3D maps will provide new challenges and excitement. So head over to WCS' Portal Page and make sure to download the pack, which promises up to three and half hours of content.
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headmonkeys @
8:18 am PST | Mods > Releases | 5 comments ] |
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 | News For Monday, May 5th, 2008 |  |
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If you are a skilled level designer, know a skilled level designer, or just like to show off how fast you can learn something like level design, perk up your ears.
We have successfully migrated to the 2007 SDK (Orange Box), and would like to see a surge of new map content that utilizes the upgraded lighting effects. Therefore, the Zombie Panic Development Team would like to announce that we are officially hosting a level design competition! So, if you think you've got what it takes head over to ZPS's Contest Forum and check out the details. Don't forget to read the rules before submitting. Happy mapping folks, make us proud!
-thanks to Tatsur0[ Continue on for Prize and Other Important Information (179 more words) ]Prizes include:
1st place - $300 US cash, choice of one Noesis Interactive product, choice of either Assassin's Creed™: Director's Cut Edition or Frontlines™: Fuel of War™ via Steam, release of their entry with the next released version of Zombie Panic: Source, and a chance to join the Zombie Panic Development team!
2nd place - $150 US cash, choice of one Noesis Interactive product, release of their entry with the next released version of Zombie Panic: Source, and a chance to join the Zombie Panic Development team!
3rd place - $50 US cash, choice of one Noesis Interactive product, release of their entry with the next released version of Zombie Panic: Source, and a chance to join the Zombie Panic Development team!
Before entering, please read the rules. Or feel free to visit the new special forum created for this to see what the competition has in store. Contest begins NOW and ends July 15th, 2008. Start your engines! What are you waiting on? There is money to be had!
Thanks,
ZP Development Team
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headmonkeys @
6:41 pm PST | Mods > Other | 2 comments ] |
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