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Article: Insurgency Mod Preview
Author: Shadowfax Feedback: Comments/Discussion
Date Added: July 14th, 2004 Print: Printable B&W Version

After spending his summer at basic training for the Canadian army, Argyll, the project leader, lead-designer, web-manager and producer of Insurgency (formerly known as Op: Co-In), was inspired to create a realistic online multiplayer game that would focus heavily on teamwork. After his first attempt with creating the game as a modification for Half-Life, Argyll and his team soon had their eyes set on the platform of the sequel, Source. Utilising this powerful new engine and some original game play ideas, up-coming Half-Life 2 modification Insurgency promises to bring a high quality modern warfare experience to the mod scene.


Insurgency pits conventional forces (like the American or British army) against guerilla factions.
Taking place in war-torn battlefields around the globe, the structured conventional forces (America and Great Britain) and the unconventional rebels (Paramilitary and Guerrillas) fight for control of objective based maps. With a host of proposed game modes and level environments to choose from, Insurgency is aiming to set a new standard of realism and team play in online gaming.

Realism
While it is the aim of many developers to create a realistic game, the makers of Insurgency plan to take realism to the next level. Making full use of the Source engine, weapons, vehicles and soldiers will be able to react to battlefield events in an accurate manner. Weapons will sway and have accurate recoil and iron sights. Bullets fired will penetrate targets, ricochet off walls and damage the enemy accordingly.


The Insurgency team is recreating weapons from many different military forces.
As well as emphasis on aspects that affect the individual player, such as location-dependent damage and shrapnel effects, Insurgency will introduce what Argyll has described as 'team realism'. Fire-teams will not be able to complete their objectives unless they stick together. Commanders will not be able to relay messages to soldiers without radios unless the squad keeps in close proximity with each other. There are a limited number of reinforcements that a commander can use; die too many times and you are out of that round for good.


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