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 The Airboat- Getting you from A to B in style. | In this chapter you're introduced to your first vehicle, the Airboat. A point to note with the Airboat when you first get it is that it isn't armed, so if you want to kill someone you're either going to have to get out or run them over. Also the Airboat comes equipped with a headlight that's useful for spotting supply crates in the darker tunnel areas. Being powered by a fan you can also change the direction your Airboat is facing while in the air! A useful fact to remember when taking some of the jumps later on. So, on with the walkthrough!
 The Labda symbol. Keep your eyes peeled for it, as supplies are usually nearby. | Jump into the airboat and head down into the tunnel. Soon you'll notice the lambda symbol spray painted onto the wall to the left. These symbols indicate that supplies are nearby, and indeed if you hop out of the airboat and climb the ladder to the left of the symbol you'll find 2 crates of 9mm Pistol ammo.
 The G-Man always did enjoy a day by the water. | Jump back into the Airboat, motor outside and you'll come across a large red dock and warehouse with the G-man watching you from above. Dock your Airboat, climb out and head up into the warehouse keeping an eye out for the two zombies inside. Head towards the back, climb the broken staircase and make your way across the rafters, taking the left-hand side route past the box. Head towards the ladder at the back keeping your crowbar handy as a friendly headcrab will drop down from the ladder.
 A cage full of supplies, a jammed crane spool, a barrel and a crowbar. Elementary Half-Life maths. | Upstairs you'll find a crane cable spool jammed by a barrel which is holding up the cage full of supplies. Smash the barrel with your crowbar and the cage will drop free releasing its goodies for you to gobble up. Just jump into the water, grab as much ammo and health you need and jump back into your airboat.
 The first jump. Hit it at speed, and you'll soon be flying like a large 2 ton wingless bird. | Continuing on and you will soon come to your first wall. There will be a number of these in this chapter and there is always a jump either from logs, planks or an earthen bank to get you over them. Take the jump in the middle marked by the signs.
 A supply drop from local resistance members. Also keep an eye out for supply crates floating in the water. | Turning right from the jump, you'll come to a bridge where a friendly resistance member will drop some supplies to you. Grab the supplies, take out the scanners (if you so desire) and just ahead will be a jump you have to turn right side up.
 The storm drain entrance to the upper blue barrels you will need to raise the second jump. | To the left of the jump is a storm drain marked with the lambda symbol, so jump in and takes you up to the top level. Here you'll find a number of blue barrels which you'll need to push into the water, grab with your hands and then place into a cage underneath the jump.
Once all the barrels are in the jump will float up, letting you gain access to it. Jump back into your airboat, take a good run-up and make Evil Kinevil proud.
 You'll need to place these floating barrels underneath the jump on the right there... |
|  ... and inside the cage that's underneath it. |
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