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Interview: Dystopia
Author: IceOrb Feedback: Comments/Discussion
Date Added: October 24th, 2005 Print: Printable B&W Version

HL Fallout's IceOrb: First of all I would like to thank you for doing this interview. Let's get down to business: what's your name and what do you do for the mod?

Fuzzy: I'm Robert "Fuzzy" Crouch and I'm a project manager and the PR lead for Dystopia.


Dystopia's detailed GUI emphasises the futuristic theme.
HL Fallout: How long have you been working on this mod?

Fuzzy: The project kicked off back in 2003, with the first year spent planning, organising the team, prototyping on halflife1 and waiting for Valve to release halflife2. For the last 10 months we have been in heavy development.

HL Fallout: Why is the release only a "demo"?

Fuzzy: Dystopia had been in a closed beta for around 6 months prior to the release of the demo. We felt that the level of quality we'd hit was above that of a typical work in progress beta. We really see the demo release as being indicative of what we're aiming for with the full release.


Dystopia adds to the objective-based formula.
We focused our efforts on creating an initial "demonstration" level. Since Dystopia has a lot of unique ideas we found that attempting to balance weapons, classes and implants across a range of levels which all had different scales and distances was very difficult. So Vaccine has become our "base normal". Teddy, our lead coder, and Termi, our lead mapper, worked very hard to create the system required to get the interaction between cyberspace and the realworld working. Now that this has been perfected on Vaccine, our other mappers have taken all the lessons which Termi learnt and are applying them to their own levels.

HL Fallout: Do you plan on giving us some more content such as new maps, weapons, classes, etc... for the demo?


Fuzzy: Right now our number 1 priority is adding more maps. We have 5 maps under construction right now, with 3 that we're heavily playtesting. We will continue to add new content to the demo release right up to the full release. While new classes aren't really on the cards, the team do have a long list of new weapons and implants which we'll be prototyping up and playtesting with our testing team. If any of these prove to be enjoyable and fit in with the balance and theme we've created, then you'll see them added to the demo.

HL Fallout: Since this is a demo I can only imagine that a full release will some day be appearing. Any plans to distribute via Steam?

Fuzzy: We had actually hoped to have the demo released over Steam and had been in discussions with Valve to make this happen. However, their hands were extremely full with the DoD:S release and we didn't want to push back releasing the demo just to wait for Steam.


With this said, we would dearly love to be able to distribute Dystopia across Steam. It would allow our player base a much easier upgrade path as we add content to the demo. At the end of the day, making your game easily accessible to players is something that every mod team dreams of.


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