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Review: Red Orchestra: Ostfront 41-45
Author: Captain Walker Feedback: Comments/Discussion
Date Added: March 19th, 2006 Print: Printable B&W Version

It was all too quiet as Private Walker held his position in the hastily dug entrenchment. His squad was preparing for an assault when out of nowhere a machine gun opened up fire to his left.

Watching down my sights for an enemy advance.
The ranking NCO was screaming for someone to flank the gunner. Walker peered over the top of the dugout and saw a way around. He moved to a more tactical position and began to lay down cover fire as more troops advanced. It was then he heard one of the most feared cries on the battlefield, "Sniper!" Private Walker picked up his binoculars and scanned the horizon. He noted some movement in a building and shouldered his rifle to fire. Alas, it was too late as all he saw through his sights was the muzzle flash of the enemy sniper.


Red Orchestra: Ostfront 41-45, winner of NVIDIA's "Make Something Unreal" contest, comes to us through Steam as a stand alone game using the Unreal engine and was released this past Tuesday. With a reasonable price tag of $24.95, many of you have been asking how it stacks up to Valve's title Day of Defeat and are just wondering if it's worth the investment. If my opening narrative wasn't a big enough hint, I'll give you the in's and out's of this newly released Steam game along with a few experiences I had while playing.


Overview & Mechanics
Most would consider the WWII video game genre to be dead now as the recent influx of new games and modifications focusing on this era of warfare have crowded the market. To truly succeed in this overpopulated field a game needs to bring something special to the table; in Red Orchestra's case it's realism. Almost every aspect of Red Orchestra is as true to life as possible. Bullets drop over distances according to their velocity and how stable the round is, being winded from sprinting too far will affect your accuracy, and you have to manually operate the bolt action rifles. As a realism fanatic myself, these are among my favorite game elements.


Keeping the Allies back with an MG-42.
With no crosshair and the near total inaccuracy of a rifle fired from the hip, the 'run-and-gun' style of play has been completely eliminated. This is where Red Orchestra takes a dramatic turn away from Day of Defeat. The pace of Red Orchestra is significantly slower and is more focused on shooting at your enemies from behind cover. Where capturing a sector in Day of Defeat can consist of throwing grenades and then charging the flag, it is typically a drawn out process in Red Orchestra by slowly advancing your position. If you want constant action and the ability to pick off three enemies flawlessly, Red Orchestra is not for you.


Following my team to cover.
Team orientated fighting is a must for succeeding on the battlefields of the Eastern Front. While assaulting or defending a position, it is always better to do it with force. The more lead you can put in the direction of the enemy the easier it is to take them out. Red Orchestra does not lend it self well to the 'Lone Wolf' style of play — especially while commanding a tank. Without a team inside of a tank, it can become almost impossible to hold your own in battle.


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