Half-Life Fallout: Starship Troopers Mod - Half-Life Fallout

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Starship Troopers Mod Help Wanted



City 17 Civilian

Posts: 18

#1 Posted 18 January 2005 - 02:24 PM

Hi,

We are reviving an old mod called Roughnecks: Operation Bug Takedown.

The mod is based on the Starship Troopers film and CG television series called Roughnecks.

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This mod was abandoned before HL2 was even released, and I have created a new team to continue the mod and hopefully finish it.

When the website is finished it will be here: http://crazie.co.uk/roughnecks

To give people an idea of the concept and gameplay of the mod, i'll talk through the process of joining a game and playing through a mission.

First off let me just say the mod will be Co-op (cooperative) Versus AI bugs, (you wont play as the Bugs, only with teamates on the marines)

You join a game and you begin in a 'readyroom' on a starship, a random person or possibly the first person joining the game gets the Squad Leader position, being Squad Leader means you are responsible for equiping your squad before the mission.

The squad leader has access to a computer console on the wall of the ready room, here he can purchase more powerful weapons, armour, vehicles and support for his squads mission, from the shop menu he can select what items he wants to give to whichever member of the squad he likes, for example a map may have 10,000Credits for the Squad Leader to use, and then he may buy 1 Duck Walker Unit for John Doe, 3 Heavy Flamethrowers for other squad members, and extra ammo supplies for the whole squad.

A total of 7,900 credits spent. (for example)

Lets say there are 12 players in this game.

Marine 1 - Duck Medium Walker
Here's a Duck Walker
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Marine 2 - Flamethrower
Here's a Flamethrower
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Marine 3 - Mini Nuke
Marine 4 - Morita Weapon Upgrade (+damage of some sort)
Marine 5 - Morita Weapon Upgrade (+damage of some sort)
Marine 6 - Basic Morita Assault Rifle
Marine 7 - Basic Morita Assault Rifle
Marine 8 - Basic Morita Assault Rifle
Marine 9 - Basic Morita Assault Rifle
Marine 10 - Basic Morita Assault Rifle
Here's a Morita Rifle
Posted Image

After buying all the upgrades for his squad, he clicks the 'Ready' button on the Shop menu, then all squad members (including him) are sent to the Dropship and seated with their weapons and equipment, they cannot move. The dropship takes them down to the planet and the door will open, players will be able to now go outside of the Dropship.

(Note: while the dropship takes the squad to the planet, a recorded voice will explain the mission objectives)

Here's a Dropship
Posted Image

Maps will have critical 'checkpoints' or important locations along the way, so for example if a player joins late in the game, or a player dies, they will respawn back on the Starship, then they must enter a Dropsuit pod which will launch them down to the planet at the last critical checkpoint the squad passed.

Here's a Dropsuit
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Missions will vary, from having to protect a base until reinforcements arrive, blowing up Bug hives, retrieving data from crashed ships/wrecked bases, to capturing Brain Bugs and much more.

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We desperately need modellers, skinners, sound engineers, sprite artists, talented mappers, and a 1male/1female experienced voice actors.

If anyone is interested contact me in any number of ways:
AIM: ElementPSO
MSN: LiquidElement@Gmail.com
Yahoo Messenger: rednova_element
IRC: irc.gamesurge.net / #STMOD (usually on username paradoX)

Also, here's some renders from our models:

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More renders here

Thanks,
paradoX



City 17 Civilian

Posts: 18

#2 Posted 18 January 2005 - 10:03 PM

edit first post: we found a programmer!



G-Man Personal Aid

Posts: 1,774

#3 Posted 18 January 2005 - 10:11 PM

erm.....good



Gordon Freeman's Personal Aid

Posts: 3,381

#4 Posted 18 January 2005 - 10:13 PM

i can be a play tester if you want. i have lots of free time.



Gordon Freeman's Personal Aid

Posts: 3,299

#5 Posted 18 January 2005 - 10:14 PM

yeah I can play test and ummm do voice acting...w00t I can be a marine that gets eaten W00t w00t!



G-Man Personal Aid

Posts: 2,998

#6 Posted 18 January 2005 - 10:17 PM

contradiction, on Jan 18 2005, 04:13 PM, said:

i can be a play tester if you want. i have lots of free time.

194 posts in a day, yes you do

do you ever leave the house?
Posted Image

crzymonkey65 said:

Look buddy! I don't spend time online to think!



Gordon Freeman's Personal Aid

Posts: 3,381

#7 Posted 18 January 2005 - 10:19 PM

Nitzer, on Jan 18 2005, 05:17 PM, said:

contradiction, on Jan 18 2005, 04:13 PM, said:

i can be a play tester if you want. i have lots of free time.

194 posts in a day, yes you do

do you ever leave the house?

it can't be that much. anyways the life i ordered is on backorder. yeah im out right now. i'm only home in the morning and late at night.



Citadel Elite Guard

Posts: 1,173

#8 Posted 18 January 2005 - 10:19 PM

I just can't remember this walking robots( or something).
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G-Man Personal Aid

Posts: 1,823

#9 Posted 18 January 2005 - 10:22 PM

i want the huge fire beetle thing and the hot readhead and a magic robot that lys using happyness
:cool



Citadel Elite Guard

Posts: 1,400

#10 Posted 18 January 2005 - 10:23 PM

Starship Troopers is a crap film but great for making a game. too bad you dont need any mappers, thats my old mod skill, im very short on time aswell



Citadel Elite Guard

Posts: 1,173

#11 Posted 18 January 2005 - 10:23 PM

CRAZYMAN, on Jan 18 2005, 10:22 PM, said:

i want the huge fire beetle thing and the hot readhead and a magic robot that lys using happyness
:cool

What is this...

...christmas? :smile
Posted Image



City 17 Civilian

Posts: 18

#12 Posted 18 January 2005 - 10:30 PM

RoB.G, on Jan 18 2005, 10:11 PM, said:

erm.....good

i was telling because some people may be less willing to join a project that doesnt have a programmer, ok?



G-Man Personal Aid

Posts: 1,823

#13 Posted 18 January 2005 - 10:33 PM

DJ Mike, on Jan 18 2005, 10:23 PM, said:

Starship Troopers is a crap film but great for making a game. too bad you dont need any mappers, thats my old mod skill, im very short on time aswell

i loved that move












when i was 11



Gordon Freeman's Personal Aid

Posts: 3,381

#14 Posted 18 January 2005 - 10:36 PM

come on it's still a good movie. better than star wars. troopers has coed showers



Combine Elite Pilot

Posts: 419

#15 Posted 18 January 2005 - 10:54 PM

I loved the first film, but have any of you guys been unfortunate enough to see the straight to video release sequel...It was one of the most god awful movies I've seen.

Back, to the mod. Sounds good, I'd love to play test, but have no programing skills or modeling skills. You guys have a site up that we can check out for media and news on your mod?

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