New Features
From our tests 8.3 is proving to be one of the most stable versions of Garry's Mod ever. There's quite a lot in this update (which is why it.s taken so long). There.s a few things I want to tell you about just before the release.
sv_turbophysics - This is a different physics mode for mods put out quite recently by Valve. I only tested it briefly but here's what I can tell about it. It removes interaction between player and physics objects. The player can still move objects with the gravity gun etc but the player can't move an object by jumping on it or running into it. The player can't be killed by physics objects (Crushing, toilets thrown, combine_balls). It makes things like walking on physics objects really smooth. This might sound pretty much all negative - but it makes a lot of sense for mods like CS:S or DOD:S where those things would never happen anyway. Of course, it's pretty much useless for GMOD. I've included it anyway since someone somewhere will probably want to use it.
Mods/Plug-ins - New skins, models and maps are getting to be a pretty big thing in GMod. This new mod system should make it easier to install and uninstall those mods. It works a lot like Half-Life 2's mods except they can all work together. Things like the Counter-Strike:Source content and the Half-Life 2 : Deathmatch maps have already been converted to mods and you can switch them on and off as you like. This makes it easier to make plug-ins to use maps/skins from other mods in the future like DOD:S.
Map Init Files - These are files that go in the maps folder and allow you to remove/create new entities when the map is loaded. So, for example, you could create a map init file called de_dust.ini and remove all of the default spawns and create random deathmatch spawns around the map and play deathmatch in de_dust. The ini files are server side so different servers could have different map entities.
NPCs/Coop - NPC's are pretty much completely stable right now. They don't take much bandwidth (you can get about 8 for the same bandwidth of a ragdoll). You can pick a few of them up with the physgun. HL2 COOP is a bit more buggy. There are places where some of the players might get left behind - or where progress will be halted. Fixing this isn't one of my main priorities but we'll be trying to fix specific bugs using the map init system above to remove/change entities so they don't mess up.
Camera Additions
Prop Camera
Static Camera
Enemy Camera
Screenshots
These are coop screenies.
http://img296.exs.cx...wn0100017mr.jpg
http://img296.exs.cx...n02a00052mz.jpg
http://img296.exs.cx...wn0400038ua.jpg
http://img296.exs.cx...wn0500053hf.jpg
http://img291.exs.cx...st0100174xg.jpg
http://img296.exs.cx...st0100186us.jpg
http://img149.exs.cx...st0500047rl.jpg
http://img296.exs.cx...st1100022fu.jpg
http://img296.exs.cx...st1200083ju.jpg
http://img23.exs.cx/...on0400080ja.jpg
http://img296.exs.cx...on0300076db.jpg
http://img113.echo.c...rdhuntin2im.jpg
New Screenies
http://img34.echo.cx...228/greg8xb.jpg
http://img34.echo.cx...08/greg23jb.jpg
http://img34.echo.cx.../cheese14jn.jpg
http://img34.echo.cx...654/vort6zr.jpg
http://www.garry.tv/...nstruct0149.jpg
http://www.garry.tv/...nstruct0159.jpg
http://www.garry.tv/...nstruct0162.jpg
http://www.garry.tv/...nstruct0173.jpg
http://www.garry.tv/...nstruct0177.jpg
Videos
http://www.wwww.nild...ag/gmod_8_3.avi (13mb, divx)
http://www.garry.tv/..._go_to_town.wmv(7.1MB)
There will be bots.
Bot Screenshot: http://www.wwww.nild...nstruct0002.jpg
New Mod Manager and Server Creater Screenshots
http://www.garry.tv/...mod_manager.jpg
http://www.garry.tv/...new_mp_game.jpg
Here is what Garry said in the IRC channel:
Jesusaurus: Can you confirm bots in gmod v8.3?
garry: There are bots.
garry: But they just copy you.
garry: They don't fight.
Jesusaurus: Copy?
garry: Mimic
Thomas: do what you do ?
Jesusaurus: like follow you?
Thomas: and spawn what you spawn?
Thomas: and spam what you spam?
garry: No they don't do any spawning.
garry: Just regular weapons
garry: And movement
garry: I only added them to test the player models.
garry said:
* HL2 Single player fully playable
* New Start new game/Start server menus
* New MOD manager
* Coop playable online
* NPC Spawn menu
* Prop/Static/View cameras
* Dynamite Gun
There's a bunch of new information Garry wants to share with GMod fans on the upcoming release. Head on over to the site to get up to speed
Screenshot thread: http://forums.facepu...ead.php?t=28118
Info thread: http://forums.facepu...ead.php?t=28393
You can expect GMod 8.3 very soon. As soon as this weekend. We're aiming for Sunday right now.

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