Half-Life Fallout: [RELEASE] CP_REDSTONE - Beta 1 - Half-Life Fallout

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[RELEASE] CP_REDSTONE - Beta 1

#1 User is offline   skdr Icon

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Posted 10 March 2008 - 01:20 AM

Download! - Mirror provided by Furyo
Download! - Mirror provided by DODFI
Download! - Mirror provided by Lanmaniax

Level Design / Custom Models:
- Arttu "skdr" Mäki / http://www.3decade.com

Custom Models / 2D Art:
- Pekka Jauri

Thanks to:
- Valve
- Shacknews
- CAMP

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#2 User is offline   skdr Icon

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Posted 10 March 2008 - 01:21 AM

Sorry for breaking the forum tables :/
I hope you enjoy the map, though :)

#3 User is offline   screechingringer Icon

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Posted 10 March 2008 - 01:24 AM

What are the chances this is going to be dispersed onto the usual servers?

#4 User is offline   swan_song1977 Icon

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Posted 10 March 2008 - 01:34 AM

looking good!
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#5 User is offline   neva- Icon

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Posted 10 March 2008 - 02:40 AM

I'm impressed. It looks amazing from those screenshots. I like the custom props you've added. They fit in real nice.

Will check it out in-game some time
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SteamID: neva- :PSN

#6 User is offline   Earl Icon

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Posted 10 March 2008 - 05:52 AM

I'm going to see if I can get my clan to put it into rotation.

#7 User is offline   Bundai Icon

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Posted 10 March 2008 - 06:00 AM

Very nice, that rocket looks sweet. Going to try this out someday.

#8 User is offline   Nihilius Icon

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Posted 11 March 2008 - 11:53 AM

This map is awesome, I love it.

I took a topdown view of the map to show how big it is.


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The reason it is white is because i think it's the view distance. :/

#9 User is online   Brumisator Icon

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Posted 11 March 2008 - 12:01 PM

Looking really good! :o

But since you're a bastard from Finland, I won't try it. (J/K :tongue)
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#10 User is offline   Pie21 Icon

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Posted 11 March 2008 - 12:38 PM

Looks fantastic. I needa get into more custom map playing.

#11 User is online   Brumisator Icon

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Posted 17 March 2008 - 03:46 PM

This map is now featured on HLFalloutia, our game server.
I finally managed to fix the custom maps not downloading problem.

Keep up the good work, and tell us when you make a new version of the map, so I can update the server. It's great fun to play on :8


Tiny balancing issue while I'm at it, on the red side, where there's this floor grating (chicken net on the blue side, spaced wood planks on the red side), a soldier's rockets can go though between the planks on the red side, thus preventing him from rocket jumping. But on the blue side, since the wire is homogeneous, that doesn't occur, so fighting isn't perfectly symmetrical.
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