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Coming Soon - HL Fallout Mods Division
Welcome to HL Fallout's Mods Division — your ticket to the wide world of Half-Life 2 mods. Currently, the Division is still being completed to bring you reviews, news, a comprehensive mods database and more.

In the meantime, this is where you can catch all the latest mod news as it happens.

News For Wednesday, May 14th, 2008

Left 4 Dead Media Assault
With the release date closing in (hopefully) new Left 4 Dead content has been coming at us every which way. Featured here are three new GameTrailers videos in glorious HD.

The first is an interview with Doug Lombardi in a bar, of all places. He discusses the games development, current stage, and Valve's hopes and plans for the game. Interspersed throughout are some new gameplay videos which can be viewed in full in the second and third links. Enjoy.

GT Interviews Doug Lombardi
Left 4 Dead - EA Spring Break 08: Zombie Assault Gameplay HD
Left 4 Dead - EA Spring Break 08: Matter of Prospective Gameplay HD

And if you feel so inclined head over to Left4Dead411 where there are even more preview articles and videos available from IGN, GameSpy, GamePro, and Game Informer.

-thanks to the various sites for their work, and to V for the pestering
[ headmonkeys @ 11:19 am PST | Mods > Media | 4 comments ]

News For Saturday, May 10th, 2008

Jurassic Life Media Update
Jurassic Life; the Source mod based on the award winning film Jurassic Park, has released a new media update.

Their update showcases some of their vegetation modelling, and of course, the Velociraptors Enclosure! No magic word required to check out the rest of the media update!
[ Omnipotent-Q @ 8:08 am PST | Mods > Media | 10 comments ]

News For Wednesday, May 7th, 2008

Fistful of Frags v1.4 Released
Western Mod Fistful of Frags have released Beta Version 1.4 of their unique mod.

Building on the 1.3 Beta, the update includes two new maps, new sounds effects, music and taunts. 1.4 also sees the addition of a new Whisky feature!

Would-be drunken cowboys are welcome as always to grace HLFallout's download section for the necessary setup files.

[ Full Changelog (341 more words) ]

Fistful of Frags Beta 1.4 Changelog

    Added
  • Whiskey Man: equip the whiskey jug to help your teammates stay alive for longer. Not meant for personal use; sorry! Replenishing rate is key to use it, if you die it decreases. Jug texture by GeorgH, sound fx´s by Stringed Evil. Drunkness effect (motion blur) by Garry.
  • Map fof_tijuana, level design by Freak/Ryell, sound effects by Stringed Evil, sky texture by Henri. This is a mexican village with spaghetti western style. Primary game mode: FoD, also available: FDM, DM.
  • fof_nowhere redone, desert removed, bottom zone expanded with new art style, increased lighting. Primary game mode: FDM, also available: the rest.
  • Final vigilante player model by Dieko
  • Taunts reworked, many new additions.
  • Bounty defeat/victory and piano rag music by Dimitris
  • Dual Colt Peacemaker, animations by Racer445
  • Bowler and Pale Rider hats

    Fixed
  • Loot target icon getting stuck
  • Arrows/thrown objects getting stuck in loot sack respawning zones

    Changed
  • Jumping causes big accuracy loss for half second
  • Bounty game mode tweaked. There are even player number now, game mechanic is different: players are swapped to opposite team each round, so defense/attack is alternated. Vigilantes (defense) suffers an incremental respawn penalization when they die. Every player starts with 25 notoriety, vigilantes get normal notoriety by kills, desperados only can increase notoriety completing the objectives. Games last 5 rounds, notoriety isn´t restarted.
  • El Paso: improved indoors lighting, jerky movement due collisions with props fixed, new zone added in Gold Coin building, player piano added in Saloon (press use to play it).
  • Eliminator: new dry look, new textures, new soundscapes, no more random respawning, each team has its own protected respawn zone, position of the crates slightly changed.
  • Presidio: ladders fixed, better indoors lighting, new outside soundscape, torches sound added.
  • Henry rifle iron sight tweaked for increased visibility.
  • Neckerchiefs removed automatically if player has no additional pain tolerance. Colors changed: dark (51-75), grey (26-50), white (1-25)
  • Dynamite max time to explode isn't exact anymore, now it oscillates between 5 and 6 seconds.
  • Normal arrows gravity increased +15%.
Source
[ Omnipotent-Q @ 6:38 pm PST | Mods > Releases | 9 comments ]

New (Unofficial) Portal Maps
40 new maps have been created for everyone's favourite puzzle game by Mazolski over at We Create Stuff. Although the new maps are converted versions of the 2D Flash version and you have may have played them before, it's a guarantee that the new 3D maps will provide new challenges and excitement. So head over to WCS' Portal Page and make sure to download the pack, which promises up to three and half hours of content.
[ headmonkeys @ 8:18 am PST | Mods > Releases | 6 comments ]

Three More L4D Interviews
Left 4 Dead 411 reports that "three more Left 4 Dead interviews are available from the recent EA Studio Showcase in London. GameSpot has posted a video interview with writer Chet Faliszek, VideoGamer.com has another interview with Chet, and CVG has an interview with Doug Lombardi. Doug elaborates on where Valve sees the multiplayer arena heading:"
With L4D, we want to give you something that's not just totally mindless to play because you and your buddies have to work together. We call it co-op for lack of a better term, but I think you're going to see a lot of multiplayer games go in this direction.

We've already seen games like World of Warcraft and the MMO scene doing this - you have parties, you stick together, you work together, and obviously it's really popular, so why shouldn't action games be going in that direction as well?
-credit to squerl from left4dead411.com
[ headmonkeys @ 5:43 am PST | Mods > Interviews | Post a comment ]

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