Half-Life Fallout: More mapping help - Half-Life Fallout

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More mapping help



PC Aficionado

Posts: 5,149

#1 Posted 07 November 2004 - 09:44 PM

Hi All,

Thanks for all your info so far, I have a few more questions regarding my glass map I am making.

When I run my map and check in the console, i get the following errors:

env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodwall009a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/offwndwb

Here are all the files associated with my map so far:

http://users.wpi.edu...req=getit&lid=3

Thanks in advance.



Lab worker

Posts: 72

#2 Posted 07 November 2004 - 10:14 PM

i cant tell u exactly what wrong lol.. but for some reason its ignoring somthing to do with those textures.. if env_cubemap is a funtion youve givin to brushes with those textures then thats probly what it is.. but i couldnt tell you how to fix it and i dont know if im completly right either..



PC Aficionado

Posts: 5,149

#3 Posted 07 November 2004 - 10:17 PM

the thing is, i dont have anything in my map related to env_cubemap.



PC Aficionado

Posts: 5,149

#4 Posted 08 November 2004 - 03:29 AM

I seemed to have fixed the cubemap problem by adding two cubemaps to the map, but good luck if i know what they are doing.

Two new questions I have for all the modding experts:

1. How do i strip weapons from the players at the beginning of the round? I only want knives to remain.

2. How to i spawn weapons on the ground for players to pick up?

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