Hi All,
Thanks for all your info so far, I have a few more questions regarding my glass map I am making.
When I run my map and check in the console, i get the following errors:
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodwall009a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/offwndwb
Here are all the files associated with my map so far:
http://users.wpi.edu...req=getit&lid=3
Thanks in advance.
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More mapping help
#1 Posted 07 November 2004 - 09:44 PM
#2 Posted 07 November 2004 - 10:14 PM
i cant tell u exactly what wrong lol.. but for some reason its ignoring somthing to do with those textures.. if env_cubemap is a funtion youve givin to brushes with those textures then thats probly what it is.. but i couldnt tell you how to fix it and i dont know if im completly right either..
#3 Posted 07 November 2004 - 10:17 PM
the thing is, i dont have anything in my map related to env_cubemap.
#4 Posted 08 November 2004 - 03:29 AM
I seemed to have fixed the cubemap problem by adding two cubemaps to the map, but good luck if i know what they are doing.
Two new questions I have for all the modding experts:
1. How do i strip weapons from the players at the beginning of the round? I only want knives to remain.
2. How to i spawn weapons on the ground for players to pick up?
Two new questions I have for all the modding experts:
1. How do i strip weapons from the players at the beginning of the round? I only want knives to remain.
2. How to i spawn weapons on the ground for players to pick up?
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