Half-Life Fallout: HL1: Source makeover - Half-Life Fallout

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HL1: Source makeover



Citadel Elite Guard

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#1 Posted 21 June 2005 - 01:00 PM

Whatever happened to that user-mod complete Half-Life 1 conversion to Source?



Citadel Elite Guard

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#2 Posted 21 June 2005 - 01:01 PM

black mesa source isn't out yet
http://www.blackmesasource.com/
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Mr Macintosh

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#3 Posted 21 June 2005 - 01:03 PM

hebleb, on Jun 21 2005, 01:01 PM, said:

black mesa source isn't out yet
http://www.blackmesasource.com/

and I don't think it's coming out anythime soon!



Citadel Elite Guard

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#4 Posted 21 June 2005 - 01:04 PM

Good stuff. Didn't even who was doing it or the URL of the website.



Gordon Freeman's Personal Aid

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#5 Posted 21 June 2005 - 01:15 PM

yeah I have faith they will eventually release it...but it's gonna be awhile before it sees the light of day.



G-Man Personal Aid

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#6 Posted 21 June 2005 - 01:28 PM

i read that black mesa source is coming next year
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Scholar and a Gentleman

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#7 Posted 21 June 2005 - 01:39 PM

Well i dont mind to wait... But iam getting sick and tired of mods always using the same city 17 textures. Its getting really repetitive now.



Citadel Elite Guard

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#8 Posted 21 June 2005 - 01:58 PM

thats because a lot of the new mods aren't total conversions. i'm anxious to see the goldeneye mod and hull breach.



Prowler

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#9 Posted 21 June 2005 - 02:36 PM

Yah black Mesa Source is what im going to be highly waiting for as i prefer the original HL over HL2. Toatal Conversion and they have had some issues holding it back. Mind you what mod hasnt had a few issues.


Half-Life Source any good? i got bronze ed. so i wouldnt know.



The Greatest Man Alive

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#10 Posted 21 June 2005 - 03:08 PM

I play Half-Life: Source instead of Half-Life.

Half-Life: Source is like Star Wars: Special Edition, not much has changed, though the nit pickers have a few stuff to cry about, but overall its the same experience, but looks better.

Some special effects were redone, it has Ragdolls and Physics (but they are kinda like Doom 3 physics, cause they aren't used.) and good water effects.

The game looks the same other than that. A few other minor changes and thats it.
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Citadel Elite Guard

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#11 Posted 21 June 2005 - 09:23 PM

HL1:Source comes alive anytime there's water in the level, or texture effects and lighting.



Lab worker

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#12 Posted 22 June 2005 - 02:00 AM

I would like to point out to the individuals who posted the following:

VN1X
Well i dont mind to wait... But iam getting sick and tired of mods always using the same city 17 textures. Its getting really repetitive now.


As we have said in many updates, the C17 Textures are place-holders. If any who has said that had bothered to check the STEAMPOWERED MOD SPOTLIGHT, they would have seen We've Got Hostiles in full out, custom texture, high-end, Source beauty. Shots are released as we feel the responsibility to update the public on our progression, to show to them we are keeping our promise of "releasing this mod and having it being the best damn Half-Life 1 experience on the Source engine". Custom textures are being created as the requests are made for level designers to finish the levels. Our designers work on a specific series of events:

Architecture > Models > Entities > Textures > Optimzation

AMETO. Level designers skip certain steps based on what they wish to accomplish. Something very, very special is coming up in a magazine. It will show you just how much time and effect we are putting into textures, entities, enemies and level design. It is our baby...


enfiladeDTS
thats because a lot of the new mods aren't total conversions. i'm anxious to see the goldeneye mod and hull breach.


We are a total conversion in almost-all senses of the phrase. Some weapons and some textures will be carried over, based on their ability to function in the universe we are overhauling. However, this percentage of carried over pieces is very small compared to the custom material we are hard at work creating.



G-Man Personal Aid

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#13 Posted 22 June 2005 - 02:03 AM

I heard in a interview they said Q1 or late 2007... or sumthin liek dat and very nice work so far :8
Reebokin'



Citadel Elite Guard

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#14 Posted 22 June 2005 - 05:03 AM

AK-47, on Jun 21 2005, 08:03 PM, said:

I heard in a interview they said Q1 or late 2007... or sumthin liek dat and very nice work so far :8

By then HL3 will be out. :8



Citadel Elite Guard

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#15 Posted 22 June 2005 - 05:15 AM

i wish them the best and good luck in getting it finished, it'll be a damn good accomplishment :8

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