Rising Force Online BETA!
#32 Posted 04 February 2006 - 10:11 PM
HobGadling, on Feb 4 2006, 02:07 PM, said:
All genre's have their generics. Like FPS, run around and kill things. It's what it was made for. MMORPG's aren't all about running about killing things. It's about developing your character, skills, weapons etc.
HobGadling, on Feb 4 2006, 02:07 PM, said:
Too complicated for you?
And the environments aren't featureless
#33 Posted 04 February 2006 - 10:13 PM
Zeebok, on Feb 4 2006, 04:10 PM, said:
No, how have I done that? Single player RPGs involve SO much more than MMOs because they center around just your character. Look at Planescape: torment, or Morrowind, Final fantasy 7, Ultima, or any other great RPG. They are more than just going out and killing stuff until your good enough to move incrementally farther through the gameworld to where the level 6 Gnomes or whatever.
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To boring for me.
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Maybe they arn't, I was just describing a typical MMO convention. Like Galaxies, horribly boring.
I always have fun with MMOs for the first half hour or so while they remain novel, but then I am overcome by unavoidable dullness of the MMO grind. I don't know how people can put themselves through that for hours on end.
#34 Posted 04 February 2006 - 10:17 PM
HobGadling, on Feb 4 2006, 02:13 PM, said:
Actually, MMO's are far more complex than SP RPG's. You have more things to manage within an online RPG. Examples: Trading your goods for other goods with players.
Yes, there is a difference between MMO's and SP RPG's, but stating that SP RPG's are more involved around the player is a big mistake.
#35 Posted 04 February 2006 - 10:20 PM
Retro_X, on Feb 4 2006, 04:17 PM, said:
Yes, there is a difference between MMO's and SP RPG's, but stating that SP RPG's are more involved around the player is a big mistake.
Uh... what? I don't see your logic, how is an MMO more complicated than a SP rpg?? There's no character developement beyond naked stats, uninteractive worlds, and no story to speak of. And in case you didn't know, you can trade in SP rpgs too
One word, NPCs. In good SP rpgs they are more than item and quest vendors, they are people.
And why is that a big mistake? The game experience is about YOU.
#36 Posted 04 February 2006 - 10:27 PM
HobGadling, on Feb 4 2006, 02:20 PM, said:
One word, NPCs. In good SP rpgs they are more than item and quest vendors, they are people.
And why is that a big mistake? The game experience is about YOU.
MMO's do have a story, they do have interactive worlds and they do have character developement. All RPG's have character developement. Some MMO's rely on you, the player, to create your own story, your own world.
I know you can trade in SP RPG's, but not wirh real people.
Real people (good honest gamers) beat NPC's anyday.
#37 Posted 04 February 2006 - 10:31 PM
Retro_X, on Feb 4 2006, 05:27 PM, said:
Even trading with NPCs in some MMOs is better than SP games. EVE for example, the trading system is based around a very accurate economy, where stocks, and active purchasing by players affect the prices of every single item in the game.
#38 Posted 04 February 2006 - 10:33 PM
#39 Posted 04 February 2006 - 10:38 PM
Retro_X, on Feb 4 2006, 04:27 PM, said:
I know you can trade in SP RPG's, but not wirh real people.
Real people (good honest gamers) beat NPC's anyday.
What interactive worlds? What character developement? How can millions of players have their own story in the same world? You all do the same quests! Over and over!
Real people might be better at trading, but I've never had a problem with npcs. I don't get tired of NPCs talking to me, I get tired of "WTS DMNBANE LVL50+++ MSG PLZ" and constant harping from noobs to give you stuff because they don't actually want to play the game, and I get tired of ridiculous spawn camping, mindless grind and PKing and server downtimes and leechers and all the other crap you have to deal with in an mmo.
Besides, any decent RPG will have more dialogue than what you listed. In fact, what say you about the NPCs in mmos, that sit behind a counter endlessly saying the same things and having no personality or life of their own?
The thing with MMOs is that they've deviated from what an RPG really is. It's no longer about playing a character, its about stats and gear. Your character is just there to put them on. In a singleplayer RPG, your stats and stuff are there for your character, not the other way around. I can't get into a game in which my character is just a vehicle for stats and armor sets.
#40 Posted 04 February 2006 - 10:49 PM
HobGadling, on Feb 4 2006, 02:38 PM, said:
Worlds are interactive, you can use beds, chairs, gates etc.
It's called imagination, look into it.
HobGadling, on Feb 4 2006, 02:38 PM, said:
You are either playing the wrong MMO, or picking the wrong people to trade with. Yes there are immature players on MMO's, infact they can be found in every online game.
I've played WoW for way over a year, and the server I played on has only been down once for a few hours.
HobGadling, on Feb 4 2006, 02:38 PM, said:
Any good RPG will have more dialogue? Look at Buldar's Gate, there is absolutely no audio dialogue, it's all text. Yes, you have to read. *SHOCK*
I wasn't comparing MMO's NPC's to SP RPG NPC's, I was just saying that there isn't as much player interactivity with other players in SP RPG's as in MMO's.
HobGadling, on Feb 4 2006, 02:38 PM, said:
I can see you don't really play MMO's since you say it's not about the character, because that's just an idiotic statement.
#41 Posted 04 February 2006 - 10:52 PM
HobGadling, on Feb 4 2006, 05:38 PM, said:
*Hears the cries of thousands of Role Players from MMOs* Look what you've done!
#42 Posted 04 February 2006 - 11:29 PM
Retro_X, on Feb 4 2006, 04:49 PM, said:
I know what imagination is, I wasn't talking about sitting down. I was talking about the world changing depending on what happens, and what you do.
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You're saying that phrase I wrote isn't seen all the time in good MMOs? I beg do differ.
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Thats good.
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Yes, it IS called reading, way to go. I wasn't talking about audio dialogue, or why would I have listed Morrowind as a great RPG. But try to talk about politics to one of the quest vendors in WoW sometime. Tell me how it goes.
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There's NO interaction with other players in SP RPGs. And the interaction with npcs can be very deep and involving, depending on the rpg. Obviously, they are not people, so you cant sit and have endless conversations with them, but it has its advantages as well.
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Care to explain? I have played tens upon tens of MMOs, I get all excited about them when they are announced. But then I download a trial and remember that they're all the same.
Its about the character not his stats or his armor or his guild rank. Look up character in a dictionary. Then try to tell me how you can develope that character in an MMO.
#43 Posted 04 February 2006 - 11:43 PM
HobGadling, on Feb 4 2006, 03:29 PM, said:
That does happen in WoW, for example: You need to go these quests to open the gates to open the Scarab Gates. Is that not world changing depending on what happens and what you do?
HobGadling, on Feb 4 2006, 03:29 PM, said:
No, nowhere did I say that you don't get it in certain online games, because they are everywhere...unfortunately.
You can easily ignore them though.
HobGadling, on Feb 4 2006, 03:29 PM, said:
It is isn't it?
HobGadling, on Feb 4 2006, 03:29 PM, said:
How about you try and talk about politics to anyone in your SP game world and tell me how it goes.
That was not the point of my argument. My argument is that you can have a conversation with random people within the world of an MMO, whereas a single player RPG you cannot.
HobGadling, on Feb 4 2006, 03:29 PM, said:
Interaction with NPC's can be deep and involving in both MMO's and SP RPG's.
HobGadling, on Feb 4 2006, 03:29 PM, said:
The full title of an MMO such as WoW is Massively Multiplayer Online Role Playing Game, therefore it is about the character's developement. The character (role) you are playing as.
HobGadling, on Feb 4 2006, 03:29 PM, said:
RPG is about character, but it's also about stats, armour etc. MMO's exend this into Guilds and friends.
You cannot have an RPG where it's only about the character and nothing else. It's about working on your character, leveling him up, working on his stats. That's that whole point about RPGs.
#44 Posted 05 February 2006 - 12:24 AM
I have to say all the mmo comming out are very dissapointing. I played DII and when the mmo's started comming out I was excited... but they didn't come anywhere close to DII.
I'm looking forward to Oblivion, and Diablo III (that is if it's the Heaven vs Hell, good evil items etc like it's roumored to be)
#45 Posted 05 February 2006 - 12:48 AM
I have to agree with Hob here. Most MMORPG's are all about stats so you can beat that lvl 100 flame spitting black dragon of death with you lvl 80 blade of deamonslaying +20 stamina +10 agility +10 mana, or gank that lvl 60 warrior n00b with his armour of mighty protection +15 armour +other stuff.
An MMORPG is a far less involving RPG experiance. It's basicly a chatbox + statistics + fancy dressup party.
Yes, there are some exceptions. Some people actually DO rollplay, but it's pretty rare. Even on RP servers.
There are some exceptions to this like like EVE (Though that's more like an MMOSpaceSim instead of RPG) and the upcomming Seed.
Games that are now often called RPGs used to be called hack and slash dungeon crawlers where you'd go into dungeon after dungeon, mindlessly killing monsters for loot.
So, how is RF online different from any other MMO"RPG"?

Hope is the first step on the path to dissapointment. - Isador Akios

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