Half-Life: The Movie What do you want from it?
#1
Posted 05 April 2008 - 09:43 PM
Hello Half-Life fans,
I am a Hollywood screenwriter/producer currently adapting the video game Half-Life into a big budget feature film. I am preparing to pitch the script to Valve within the next 3 to 12 months and then to major studios thereafter. I am fully aware of the fan bases instability with the idea of a Half-Life film. Every video game based film to this day has either been crap or has completely turned its back on the fans that made the property/brand popular in the first place. However, i am willing to take a break from my busy schedule to give this a try and see if me and my partners can make a fantastic Half-Life film.
Valve Software has refused dozens upon dozens of offers from people like me from Hollywood. However, i believe i and my partners have the understanding and patience to make Half-Life: The Movie as compelling, innovative and interesting as the game was when it was first released.
While i have down plenty of work, research and writing already on this subject, i figured the next logical step would be to connect with as many fans as possible and see what they love about Half-Life and what they think should translate to a feature film.
Now, please, leave the "Half-Life shouldn't be a movie" or "Gordon shouldn't talk" discussion out of this. I have been through these steps already and trust me, i have enough projects and work to do, that if there is any hint that this film cannot be done right, it won't happen. I am sure Valve will just tell me know anyways if they don't like it. So Valve will be the judge of whether it should be done or not. I am not here to piss off a fan base numbering in the millions. The Half-Life fans are going to be the ones to spread the word. If this film is as good as i plan for it to be, the fans will spread the word.
Just so everyone knows, this is an adaption of the first Half-Life game. The central character is indeed Gordon Freeman. Barney Calhoun does have a speaking role in the script, however it only lasts for about 4 to 6 pages.
So, answer me these questions. What do you like about the story of Half-Life? What was it about the experience that brought you in and kept you there?
Also, what are your ideas for a Half-Life film?
Give me any concerns you may have here... the more feedback, the better.
All i ask it that you keep your posts mature and orderly. This is a serious project so i need serious ideas and concerns.
Thanks,
Your friendly Hollywood Producer
I am a Hollywood screenwriter/producer currently adapting the video game Half-Life into a big budget feature film. I am preparing to pitch the script to Valve within the next 3 to 12 months and then to major studios thereafter. I am fully aware of the fan bases instability with the idea of a Half-Life film. Every video game based film to this day has either been crap or has completely turned its back on the fans that made the property/brand popular in the first place. However, i am willing to take a break from my busy schedule to give this a try and see if me and my partners can make a fantastic Half-Life film.
Valve Software has refused dozens upon dozens of offers from people like me from Hollywood. However, i believe i and my partners have the understanding and patience to make Half-Life: The Movie as compelling, innovative and interesting as the game was when it was first released.
While i have down plenty of work, research and writing already on this subject, i figured the next logical step would be to connect with as many fans as possible and see what they love about Half-Life and what they think should translate to a feature film.
Now, please, leave the "Half-Life shouldn't be a movie" or "Gordon shouldn't talk" discussion out of this. I have been through these steps already and trust me, i have enough projects and work to do, that if there is any hint that this film cannot be done right, it won't happen. I am sure Valve will just tell me know anyways if they don't like it. So Valve will be the judge of whether it should be done or not. I am not here to piss off a fan base numbering in the millions. The Half-Life fans are going to be the ones to spread the word. If this film is as good as i plan for it to be, the fans will spread the word.
Just so everyone knows, this is an adaption of the first Half-Life game. The central character is indeed Gordon Freeman. Barney Calhoun does have a speaking role in the script, however it only lasts for about 4 to 6 pages.
So, answer me these questions. What do you like about the story of Half-Life? What was it about the experience that brought you in and kept you there?
Also, what are your ideas for a Half-Life film?
Give me any concerns you may have here... the more feedback, the better.
All i ask it that you keep your posts mature and orderly. This is a serious project so i need serious ideas and concerns.
Thanks,
Your friendly Hollywood Producer
#4
Posted 05 April 2008 - 10:10 PM
1 - None of that greasy love ******* between Gordon and Alyx.
2 - Find a decent director.
2 - Find a decent director.
#7
Posted 05 April 2008 - 10:37 PM
halflifethemovie, on Apr 5 2008, 11:43 AM, said:
Hello Half-Life fans,
I am a Hollywood screenwriter/producer currently adapting the video game Half-Life into a big budget feature film. I am preparing to pitch the script to Valve within the next 3 to 12 months and then to major studios thereafter. I am fully aware of the fan bases instability with the idea of a Half-Life film. Every video game based film to this day has either been crap or has completely turned its back on the fans that made the property/brand popular in the first place. However, i am willing to take a break from my busy schedule to give this a try and see if me and my partners can make a fantastic Half-Life film.
Valve Software has refused dozens upon dozens of offers from people like me from Hollywood. However, i believe i and my partners have the understanding and patience to make Half-Life: The Movie as compelling, innovative and interesting as the game was when it was first released.
While i have down plenty of work, research and writing already on this subject, i figured the next logical step would be to connect with as many fans as possible and see what they love about Half-Life and what they think should translate to a feature film.
Now, please, leave the "Half-Life shouldn't be a movie" or "Gordon shouldn't talk" discussion out of this. I have been through these steps already and trust me, i have enough projects and work to do, that if there is any hint that this film cannot be done right, it won't happen. I am sure Valve will just tell me know anyways if they don't like it. So Valve will be the judge of whether it should be done or not. I am not here to piss off a fan base numbering in the millions. The Half-Life fans are going to be the ones to spread the word. If this film is as good as i plan for it to be, the fans will spread the word.
Just so everyone knows, this is an adaption of the first Half-Life game. The central character is indeed Gordon Freeman. Barney Calhoun does have a speaking role in the script, however it only lasts for about 4 to 6 pages.
So, answer me these questions. What do you like about the story of Half-Life? What was it about the experience that brought you in and kept you there?
Also, what are your ideas for a Half-Life film?
Give me any concerns you may have here... the more feedback, the better.
All i ask it that you keep your posts mature and orderly. This is a serious project so i need serious ideas and concerns.
Thanks,
Your friendly Hollywood Producer
I am a Hollywood screenwriter/producer currently adapting the video game Half-Life into a big budget feature film. I am preparing to pitch the script to Valve within the next 3 to 12 months and then to major studios thereafter. I am fully aware of the fan bases instability with the idea of a Half-Life film. Every video game based film to this day has either been crap or has completely turned its back on the fans that made the property/brand popular in the first place. However, i am willing to take a break from my busy schedule to give this a try and see if me and my partners can make a fantastic Half-Life film.
Valve Software has refused dozens upon dozens of offers from people like me from Hollywood. However, i believe i and my partners have the understanding and patience to make Half-Life: The Movie as compelling, innovative and interesting as the game was when it was first released.
While i have down plenty of work, research and writing already on this subject, i figured the next logical step would be to connect with as many fans as possible and see what they love about Half-Life and what they think should translate to a feature film.
Now, please, leave the "Half-Life shouldn't be a movie" or "Gordon shouldn't talk" discussion out of this. I have been through these steps already and trust me, i have enough projects and work to do, that if there is any hint that this film cannot be done right, it won't happen. I am sure Valve will just tell me know anyways if they don't like it. So Valve will be the judge of whether it should be done or not. I am not here to piss off a fan base numbering in the millions. The Half-Life fans are going to be the ones to spread the word. If this film is as good as i plan for it to be, the fans will spread the word.
Just so everyone knows, this is an adaption of the first Half-Life game. The central character is indeed Gordon Freeman. Barney Calhoun does have a speaking role in the script, however it only lasts for about 4 to 6 pages.
So, answer me these questions. What do you like about the story of Half-Life? What was it about the experience that brought you in and kept you there?
Also, what are your ideas for a Half-Life film?
Give me any concerns you may have here... the more feedback, the better.
All i ask it that you keep your posts mature and orderly. This is a serious project so i need serious ideas and concerns.
Thanks,
Your friendly Hollywood Producer
No offense but I do not think you are a screenwriter and that this is all a sham and or joke.
#8
Posted 05 April 2008 - 10:43 PM
Play the game a couple of times and let us know what you think of it first. I'd like to see a screenwriter who can play video games and know why the plot direction is the way it is firsthand.
I'd try to cast the voice actors (Robert Culp if you could), and make sure to keep Gordon's conversation to a bare minimum.
Even if he/she is, let's humor them. Until this gets protracted.
I'd try to cast the voice actors (Robert Culp if you could), and make sure to keep Gordon's conversation to a bare minimum.
mrfox, on Apr 5 2008, 10:37 PM, said:
No offense but I do not think you are a screenwriter and that this is all a sham and or joke.
Even if he/she is, let's humor them. Until this gets protracted.
#11
Posted 05 April 2008 - 10:56 PM
I'd like to see some proof too.
HLF is like the Bronx. Sure, It's safer here, but only If we like you. If not you E-car WILL be dismantled shortly.
HLF is like the Bronx. Sure, It's safer here, but only If we like you. If not you E-car WILL be dismantled shortly.
#12
Posted 05 April 2008 - 10:56 PM
screechingringer, on Apr 5 2008, 12:50 PM, said:
Tell the story with that isolated, echoed loneliness that the game has. If you've played it, you'll understand - it's spooky unless you're unphased (like most people here) by most of the horrors of the game.
With my crowbar and trusty mp5 I was never alone.
#13
Posted 05 April 2008 - 11:04 PM
mrfox, on Apr 5 2008, 10:56 PM, said:
With my crowbar and trusty mp5 I was never alone.
Yet on HLF you're not safer.
I flinched quite a bit in the game - not made of the same stuff as most people here. I like the idea of a movie if it plays the spooky, desolate angle. HL told the alien-takeover plot better than a lot of games.

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