The Soapbox Formerly El inspector's rantbox
#3393 Posted 29 April 2012 - 10:38 PM
http://getgamesgo.co...per-elite-v2-po
EDIT . . . got my key today, activated it with no problems
SUPER EDIT . . .
#3394 Posted 02 May 2012 - 02:52 AM

#3395 Posted 02 May 2012 - 04:26 AM
The Platinum chief supposedly Twittered this in regards to Bayonetta 2's cancelation:

How fitting I come to post this just as EatChildren is looking at the thread.

#3396 Posted 02 May 2012 - 04:47 AM
Please be gentle, he suffers from FAS.
Edit: Supposedly, it will be less linear than other Call of Duty titles:
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That's a minor change, obviously. But it gets bigger. Things you do in the game will impact the overall state of the United States' cold war with China as well as the level of success that Menendez achieves. Some of these changes will be choice-based, but others will hinge on player skill. The clearest example of that on display to us was a Strike Force mission, which takes the campaign in a pretty different direction. These missions are attached to the story, but put you in the role of a team of SEALs who are out to capture a set of objectives. How you achieve these objectives is sort of up to you, giving the game a bit of a sandbox vibe, but overall it looked like a multiplayer sort of map overhauled to give it a set of single-player objectives--points that need to be captured, and so on. If you like, you can stay in the role of a soldier and run around, just like any other Call of Duty game. But you can also pop out of that soldier and get above the battle in "overwatch" mode. From above, you can order your forces around the map like a mini-RTS or pop into any unit to take direct control. This means you can directly control quadcopters, assault drones, and other non-human units. If the unit you're controlling is destroyed, you'll have to find a new unit to control and play continues as normal. But here's the catch: if you run out of units, you fail the mission and the action continues on. Those SEALs didn't capture that objective, and that will have some sort of impact on the overall story. You'll certainly be able to take multiple attempts at the Strike Force scenarios in case you want to ensure a specific outcome, but the idea of hitting a fail state and continuing onward is pretty exciting. At the very least, it's definitely not something I was expecting to find in a Call of Duty game.
When you finish the campaign and see "your" ending, the game will give you some sort of indication as to the points in the game that put you on that course, with the goal being to drive people to play the campaign more than once to see what changes if you play it differently. Again, this isn't the sort of thing that is completely foreign to video games, but in the context of a Call of Duty game, it sounds pretty cool. That Los Angeles level also has you freely flying a VTOL jet in jet mode above downtown LA as you attempt to keep the hacked drones off of the President. It doesn't look like the sort of thing that turns the action into a full-on flight simulator, but it definitely looks more dynamic than some of the diversions that have popped up in previous COD games.

#3399 Posted 02 May 2012 - 07:50 AM
El Inspector, on 02 May 2012 - 03:26 PM, said:
The Platinum chief supposedly Twittered this in regards to Bayonetta 2's cancelation:

How fitting I come to post this just as EatChildren is looking at the thread.
why

Eat my piss.
#3401 Posted 02 May 2012 - 10:56 AM
so groundbreaking
[HLF]GUI: Seeing your name in red brings nothing but shadows to my dark soul. you will ruin this site. humanity. will burn.
EatChildren: oh god not dr matta what have we done
#3402 Posted 03 May 2012 - 05:24 PM
DrMatta, on 02 May 2012 - 11:56 AM, said:
so groundbreaking
I lol'd
Been playing Sniper Elite V2. It's rather disappointing. Levels are amazingly linear and there are only a small number of times in the game so far that I've been able to use sound to mask my rifle shots, the rest of the time, it's a shooting gallery. With them shooting back at you of course. The snipers on the rooftops can see you from a long distance away even if you're prone so trying to sneak around a group of guards is almost impossible. There's at least one point in each level where you intentionally alert the guards (meaning it's scripted) and you have to fight off a wave of enemies. I'm glad I didn't pay full price or else i'd be pissed. I've played a little bit of multiplayer, gonna do coop when i've finished the game but the times when you can use sound to muffle your shots and the area is big enough to give you the illusion of choice, it's a great game.
#3403 Posted 04 May 2012 - 10:00 AM
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Snow plays a major part on the battlefield, falling and melting dynamically, and slowing your soldiers and tanks based on its depth.
The game runs on the Essence 3 engine, the latest version of the graphics engine Relic have been updating and expanding upon for years.
The cover system has been revamped, to function more realistically and allow soldiers to vault over obstacles.
Line of sight plays a large tactical role, with the game’s fog of war based on what your soldier’s can actually see. Relic call this system “True Sight”, and it causes areas of the map to be grayed out and enemies within turned invisible by buildings, items of cover, or dropped smoke grenades.
The Normandy landing that opened Company of Heroes (and Saving Private Ryan, one of its key inspirations), was the 23rd biggest battle of World War 2. “13 of the 15 bloddiest battles” happened on the Eastern front, points out Company of Heroes lead designer, Quinn Duffy. The game should represent those battles and their vicious scale, as much as it does minute infantry tactics.
Just like the original, the scenery is highly destructible, and you’ll be given control of plenty of tanks and other explosive equipment. That includes barn-burning flamethrowers.
There will be multiplayer, but Relic aren’t ready yet to talk about it
#3404 Posted 04 May 2012 - 10:37 AM
I kinda hoped people learned that by now.
[HLF]GUI: Seeing your name in red brings nothing but shadows to my dark soul. you will ruin this site. humanity. will burn.
EatChildren: oh god not dr matta what have we done

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