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The Soapbox Formerly El inspector's rantbox



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#46 Posted 20 June 2008 - 07:04 PM

View PostLyndon, on Jun 20 2008, 05:52 PM, said:

No really, the world is not an equal place. Everyone thinks differently, and some are more capable then others. Not everyone can be a doctor, not everyone can be in game development. Currently we have a lot of artists and programmers working in game development, but they simply aren't the right archetype for it.

Never said the world was an equal place.

And you don't have to be naturally talented to be good at something, it helps of course. But if you're intrests are in that field and you have the drive to work on it, you should still be able to be good at it. And it may sound cliche, but I have found that people often have they're own specialties and you have to know how to use those.

I do acknowledge that there are certain people out there, who are just much better than others. But to say that games are mediocre today, because most people making games aren't those extraordinarily skilled is nonsense. Especially since team these days the teams are just too large for that to be the primary or even significant factor.

I think the biggest problem is quality control vs. deadline. A lot of touches and things that could have made a game better slip through, because they have to get the game to the publisher. And the lack of time again comes from the fact that games are more complex and larger nowadays.
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#47 Posted 20 June 2008 - 07:37 PM

Games are getting blander because you're getting older. It happens.



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#48 Posted 20 June 2008 - 07:47 PM

That too. Everything seemed awesome when I was little. Now everything seems.... hmm.... "meh whatever"



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#49 Posted 20 June 2008 - 08:01 PM

View PostBerrie, on Jun 20 2008, 07:04 PM, said:

Never said the world was an equal place.

And you don't have to be naturally talented to be good at something, it helps of course. But if you're intrests are in that field and you have the drive to work on it, you should still be able to be good at it. And it may sound cliche, but I have found that people often have they're own specialties and you have to know how to use those.

I do acknowledge that there are certain people out there, who are just much better than others. But to say that games are mediocre today, because most people making games aren't those extraordinarily skilled is nonsense. Especially since team these days the teams are just too large for that to be the primary or even significant factor.


Agreed

View PostBerrie, on Jun 20 2008, 07:04 PM, said:

I think the biggest problem is quality control vs. deadline. A lot of touches and things that could have made a game better slip through, because they have to get the game to the publisher. And the lack of time again comes from the fact that games are more complex and larger nowadays.


Definitely. Take a film like Fifth Element, that's got some of the best art direction I've ever seen in a movie, and that's because they spent a year just doing concept art for that film. Games of today, are rushed so fast that the artists don't have time to allow their work to evolve into something new. Instead they only have time to mix and match proven cliches.

I like a Abraham Lincoln quote "If I have 4 hours to cut a tree, ill spend the first 3 sharpening the axe"

Most game companies start programming and developing waaaaay too early.

Regardless though, I still believe that the companies also hire far too under trained artists. I was offered a spot in game art straight out of college, I turned it down because I didn't want to join the industry until my fine art skills and fundamentals were mastered, but a lot of my friends at school did take the jobs, and they are definitely talented but don't have the experience to produce anything other then mediocre work.



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#50 Posted 20 June 2008 - 08:08 PM

View PostLyndon, on Jun 20 2008, 04:01 PM, said:

Most game companies start programming and developing waaaaay too early.

The most important part of any game is the basic mechanics. Those need to be tested and refined as early as possible in development. Most likely the original ideas will be heavily modified or completely changed for the better by the end of development.

You're almost on the right track with your point though. Most companies don't have the time and budget to refine the art style until its as good as it can be. Companies like Valve do though and thats why they can develop brilliant games like Team Fortress 2 over a course of many years and many iterations.



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#51 Posted 20 June 2008 - 08:10 PM

View PostPhilE21, on Jun 20 2008, 04:08 PM, said:

You're almost on the right track with your point though. Most companies don't have the time and budget to refine the art style until its as good as it can be. Companies like Valve do though and thats why they can develop brilliant games like Team Fortress 2.


And take as much time as they need to get things as close to perfect as possible.
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#52 Posted 20 June 2008 - 09:26 PM

View PostCake21, on Jun 20 2008, 10:20 AM, said:

just that with the way the controls for the first game was built on the PC and the fact that they haven't really changed at all since then, it's unfair for a console player to say it has shite controls and hate the game based solely off of that, since it started on the PC.


I meant for the PC too... I played the old hitman games they were great, but the latest one had nothing new to offer, it still felt kinda clunky. When we have games like GoW that are so fluid, I expect other games to have similarly fluid controls (not the same controls, the same amount of effort making them work well)

View PostLyndon, on Jun 20 2008, 12:52 PM, said:

Okay? So you have a better knowledge of how the mensa scoring system works, congratulations. It doesn't disprove anything I have written. Most of the world is average, very few are smart. I am sure you went to highschool and found that in a class of 30, there was only 2-3 top dogs, the rest were average.
This is another possible factor for sure, but don't act like its disproving anything I have said.
No really, the world is not an equal place. Everyone thinks differently, and some are more capable then others. Not everyone can be a doctor, not everyone can be in game development. Currently we have a lot of artists and programmers working in game development, but they simply aren't the right archetype for it.

I dunno if you're dense, or a good troll.

First, game companies were far closer to the show Code Monkeys, than whatever world you live in.

Second, being a 'top dog' doesn't mean you're 'smart'. You're lumping a myriad of skills and and types, and going by the poorly designed IQ system. Guess what, I'm a genius, not by an online test but an actual administered one. You wanna know how I did in school by only looking at my grades? Poorly. I had to take an exam to get credit for English I and II, and AP US Gov. Well F, that blows you're narrow scale of smart and stupid out of the water.

It's not back and white, it's not even many shades of gray, it's the damn color spectrum.


View PostLyndon, on Jun 20 2008, 03:01 PM, said:

Agreed
Definitely. Take a film like Fifth Element, that's got some of the best art direction I've ever seen in a movie, and that's because they spent a year just doing concept art for that film. Games of today, are rushed so fast that the artists don't have time to allow their work to evolve into something new. Instead they only have time to mix and match proven cliches.

I like a Abraham Lincoln quote "If I have 4 hours to cut a tree, ill spend the first 3 sharpening the axe"

Most game companies start programming and developing waaaaay too early.

Regardless though, I still believe that the companies also hire far too under trained artists. I was offered a spot in game art straight out of college, I turned it down because I didn't want to join the industry until my fine art skills and fundamentals were mastered, but a lot of my friends at school did take the jobs, and they are definitely talented but don't have the experience to produce anything other then mediocre work.


The real problem is the majority of the companies follow a rough business model. Make game, find publisher, sell game, or have deal with publisher, make game/make game they tell us to, sell game.


In a traditional distribution model, you're going to have a very hard time pulling off anything good. Id is a good example of what people need to be doing now. Make a game and distribute online... Steam's a huge help in that area.



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#53 Posted 20 June 2008 - 09:29 PM

View PostInspector *******, on Jun 20 2008, 10:14 AM, said:

Why are games so mediocre lately?

By "mediocre" you seem to be referring to games that just don't appeal to you, which doesn't mean they're really mediocre. Games like Halo 3, BioShock, Orange Box, Mass Effect, R6 Vegas etc. aren't mediocre by any stretch of the imagination.

Most likely you're just getting bored of games.

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Every company is way too busy thinking about new boring gimmicks (choices in Mass Effect) that they forget about the gameplay.
Baldur's Gate implemented dialogue choices and other features that Mass Effect has way back in 1998, and it obviously wasn't even the first game to feature dialogue choices. Many of the features in Mass Effect are a result of ten years of refinement (BG, BG II, KotOR, NWN, Jade Empire). Dialogue choices are as much of a gimmick as shooting guns.

View PostLyndon, on Jun 20 2008, 05:04 PM, said:

When games were starting off, joining a game company required you were extremely intelligent otherwise you would be useless in the company, it was basically a bunch of extremely smart people collaborating. Now the game industry has tools to make life easier, so they hire average intelligence people, who obviously will make average games and do average work. It's not that they want to, its just that they aren't smart enough to see the bigger picture.

Mediocre and crappy games have always existed. I gather that you never watch Angry Video Game Nerd. The video game industry wasn't populated by some geniuses in the early eighties, they were mere mortals just like today, with some people standing out more than others. I would venture to guess that crappy games were actually more prevalent in those days. Making games is very expensive now, and it's not necessarily easy to get people to buy a shoddy game since the market is flooded by different titles and word gets around fast.

On Metacritic, there are only 38 games rated lower than 50 for the 360. 164 games out of 400 are rated 75 or more.

View PostCake21, on Jun 20 2008, 05:47 PM, said:

yea, but COD4 works because of the autoaim.

A mouse is superior to a gamepad but that doesn't mean that gamepads don't work.

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You have something like hitman, where the controls are a little more advanced and some ppl will just hate the game because they think the controls "suck" if they try to play it on a console.
In my experience the 360 gamepad is far superior to a mouse and keyboard except for aiming. It's just a lot more comfortable and intuitive to use. R6V, for instance, has very complicated controls which work flawlessly once you get the hang of them.

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EDIT . . . almost all of the games you listed below your post are FPS's. And only work on a console because of autoaim. Otherwise, no one would touch them on a console, cuz the controls would be "too hard"

I don't have any significant problems hitting things without autoaim. Maybe you need to practise more.

View PostLyndon, on Jun 20 2008, 08:52 PM, said:

Currently we have a lot of artists and programmers working in game development, but they simply aren't the right archetype for it.

You don't have to be God's gift to humanity in order to contribute to a game, especially if you're just doing modelling or level designing.
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#54 Posted 20 June 2008 - 10:07 PM

Ohs Noes! W-ninja quoted me!
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#55 Posted 20 June 2008 - 10:10 PM

whew, I didn't get quoted. :D



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#56 Posted 20 June 2008 - 10:30 PM

View PostPanacea, on Jun 20 2008, 08:46 AM, said:

No offense, but is that seriously what you're saying? REALLY???

Of course you're entitled to your own opinion and all but a statement like that takes away any credibility you may have had left after lying about buying all those games when you and I both know you downloaded them. Hah! Seriously, the costs of all those games is around 1600 Dollars. Assuming that you even make that much money on a yearly basis, why would you buy half of those games?! Everyone knows that 80% of the games on that list suck *******, why would you even go out and buy them?

Update: Never mind what I said. I haven't had a joint since I got up, that explains my weird behavior...


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Also, I bought Mass Effect out of stupidity. Back in November there were no interesting games coming out at all and everyone kept talking about how amazing Mass Effect was, I don't even like RPGs yet I bought it anyway.
I played for a total of 5-6 hours and didn't like it so I never bothered playing it again.
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#57 Posted 20 June 2008 - 10:39 PM

View PostInspector *******, on Jun 20 2008, 06:30 PM, said:

Also, I bought Mass Effect out of stupidity. Back in November there were no interesting games coming out at all and everyone kept talking about how amazing Mass Effect was, I don't even like RPGs yet I bought it anyway.
I played for a total of 5-6 hours and didn't like it so I never bothered playing it again.

Alright that's com-completely incorrect. Yeah that's completely incorrect. First of all you can actually play as a man or a woman in the game. Cooper, have you ever played Mass Effect?
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#58 Posted 20 June 2008 - 10:58 PM

View PostInspector *******, on Jun 20 2008, 10:30 PM, said:

Also, I bought Mass Effect out of stupidity. Back in November there were no interesting games coming out at all and everyone kept talking about how amazing Mass Effect was, I don't even like RPGs yet I bought it anyway.
I played for a total of 5-6 hours and didn't like it so I never bothered playing it again.


Maybe you should donate it, I hear theres a thread for that...
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#59 Posted 20 June 2008 - 11:22 PM

WTF. 2007 was THE best year in gaming for a long time.

BioShock: *******in awesome
Orange Box: *******in awesome
MassEffect: *******in awesome
Halo3: *******in fun
Crysis: *******in boring but cool.
(I have to hand it to crysis for making me spend @ $6000.00 on comp-gear that I'm still paying off, and will be for a looong time)
Not to mention TF2 and a bunch of Wii ******* that I don't play.

So that's like 8 games that may not be ultimately original per se, but that are highly polished and technologically advanced games that made 2007 a good year for me to gain wieght from sitting on my ******* playing video games.
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#60 Posted 21 June 2008 - 12:10 AM

View Postjaystein, on Jun 20 2008, 07:22 PM, said:

WTF. 2007 was THE best year in gaming for a long time.

BioShock: *******in awesome
Orange Box: *******in awesome
MassEffect: *******in awesome
Halo3: *******in fun
Crysis: *******in boring but cool.
(I have to hand it to crysis for making me spend @ $6000.00 on comp-gear that I'm still paying off, and will be for a looong time)
Not to mention TF2 and a bunch of Wii ******* that I don't play.

So that's like 8 games that may not be ultimately original per se, but that are highly polished and technologically advanced games that made 2007 a good year for me to gain wieght from sitting on my ******* playing video games.

This entire thread is based on the ******* inspector's opinion, so even if you liked the games of this year it really won't matter.

I personally thought this was a great year with some of my favorite games coming out.
Orange box,
bioshock,
oblivion,
crysis,
cod4,
etc... the list goes on.
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