neva-'s Visual Effects
#1 Posted 05 January 2009 - 03:53 AM
I thought i would make this thread to show you guys what im up to, and so i can get some feed-back to improve my work.
Just before Christmas i finished a section of the course called effects animation. We were asked to submit a showreel with different effects that we covered throughout the last few months.
Clicky
Nothing special just yet, a sort of warm up for some of the stuff we have to do this year.

SteamID: neva- :PSN
#2 Posted 05 January 2009 - 03:54 AM
neva-, on Jan 4 2009, 08:53 PM, said:
I thought i would make this thread to show you guys what im up to, and so i can get some feed-back to improve my work.
Just before Christmas i finished a section of the course called effects animation. We were asked to submit a showreel with different effects that we covered throughout the last few months.
Clicky
I waited for a boobs simulator but it never showed, I'm disappointed in you Sir. Neva-

"ooooo i toguht DirectX was something thhat would make older cards run games that requires newer cards." - Warup89
#3 Posted 05 January 2009 - 04:06 AM
You have mastered the fluid dynamics part for those single elements; do they expect a real world mesh of multiple, chaotic elements?
#5 Posted 05 January 2009 - 04:22 AM
screechingringer, on Jan 5 2009, 06:06 AM, said:
You have mastered the fluid dynamics part for those single elements; do they expect a real world mesh of multiple, chaotic elements?
Yes, it just needs to be every test showing the effect.
I did originally have plans for all the test to be set in a scene or be in a specific style. You'll notice my nCloth tests all have a similar style. For example the Smoke effect, i had it flipped vertically with a rocket launching up. I couldn't get it looking the way i wanted to and i didn't have much time so i just left it as a simple test.

SteamID: neva- :PSN
#8 Posted 05 January 2009 - 08:20 AM
Did you have to build those environments too (like the cloud city and tree), or did you just get given them and put particles in? Given the talent, I wouldn't be surprised if it was the first option.
#11 Posted 05 January 2009 - 10:18 AM
neva-, on Jan 5 2009, 03:53 AM, said:
I thought i would make this thread to show you guys what im up to, and so i can get some feed-back to improve my work.
Just before Christmas i finished a section of the course called effects animation. We were asked to submit a showreel with different effects that we covered throughout the last few months.
Clicky
Nothing special just yet, a sort of warm up for some of the stuff we have to do this year.
You're doing EXACTLY what I've been doing for the past 3 years. I love my course =D
Good work btw

#12 Posted 05 January 2009 - 11:17 AM
I'm just now struggling to save a Maya file that somehow got corrupted. I lost like two days of work.
#13 Posted 05 January 2009 - 01:13 PM
Pie21, on Jan 5 2009, 10:20 AM, said:
Did you have to build those environments too (like the cloud city and tree), or did you just get given them and put particles in? Given the talent, I wouldn't be surprised if it was the first option.
Pretty much everything you see was built by me, apart from a few exceptions like the kid at the end is a downloaded model and animated buy a friend who's on the animation course (we often work alongside the animators on group projects).
The tree is a preset post process paint effect turned into poly.
For the clouds everything was built from scratch. Didn't turn out too great, the chunk of earth beneath the city could have been a lot better if i had more time and used Vue or something to generate the terrain.

SteamID: neva- :PSN
#14 Posted 15 February 2009 - 01:42 PM
I've got lots of different projects to work on right now so the work load is starting to pile up. I'll be starting my final compositing project in a weeks time.
"The project must be of high quality and employ 3d elements, live action footage and masking/roto work. Length should be around 15 seconds to a minute."
Me and a few guys have a couple ideas of what we want to do so i'll update in a few weeks with full storyboard.
I've also been working on a technical direction module in which we texture and light scenes. We use the scenes from the lighting challenge on cgtalk which you can find here . I've nearly finished my kitchen scene so i'll post that asap.

SteamID: neva- :PSN
#15 Posted 03 March 2009 - 10:28 AM

This is one of the lighting challenges that i've been working on. We're supposed to texture and light 2 night and 2 day scenes. I wanted to go for an old gas station that you might find on route 66 or somewhere similar. I'm pretty stuck on what to do with the ground and the background for the moment, any ideas or feedback would help a lot.

SteamID: neva- :PSN

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