Max Payne 3
#256 Posted 18 January 2012 - 08:15 PM

Eat my piss.
#257 Posted 18 January 2012 - 08:40 PM
i hope rockstar keeps their cinematic shit to a minimum even if they probably won't. I don't want fight arena - cinematic room - fight arena - cinematic room. I want a constant stream of shooting through the whole level like in the first and second games.

#258 Posted 18 January 2012 - 08:44 PM
But I'm sure regenerating health, cover mechanics, and Made For Console Aiming will ensure a slower, boring Max Payne. At least the cinema will be gripping, emotional Oscar worthy stuff of dreams.

Eat my piss.
#259 Posted 18 January 2012 - 09:32 PM
EatChildren, on 18 January 2012 - 09:44 PM, said:
But I'm sure regenerating health, cover mechanics, and Made For Console Aiming™ will ensure a slower, boring Max Payne. At least the cinema will be gripping, emotional Oscar worthy stuff of dreams.
I thought it was already confirmed you don't have regenerating health and still need to use painkillers to heal..

The Binding Of Isaac
#steamid: stfutnx
#260 Posted 18 January 2012 - 09:35 PM

Eat my piss.
#261 Posted 18 January 2012 - 11:13 PM
[HLF]GUI: Seeing your name in red brings nothing but shadows to my dark soul. you will ruin this site. humanity. will burn.
EatChildren: oh god not dr matta what have we done
#262 Posted 18 January 2012 - 11:19 PM
A cover system makes sense in a shooter and it's completely optional, most videos so far have put emphasis in shooting out of cover.
The shooting, animations and level design look extremely good, it's just the structure of the game I'm worried about since Rockstar is another Movie Game company like most these days.

#264 Posted 18 January 2012 - 11:37 PM
#265 Posted 19 January 2012 - 12:46 PM
What's all the complaining about movie/cinematic style?
Is there any news on the comics. They said they're doing but a bit different and I'd like to see one before they ship
#266 Posted 20 January 2012 - 09:40 PM
It remains to be seen if Rockstar, a studio which primarily focuses on Movie Games, doesn't fill it with scripted sequences such as having to wait for an event (such as dialogue, long animation, etc.) to happen to be able to continue.
On the plus side, Rockstar's last game, Red Dead Redemption, allowed you to skip all the cutscenes and dialogue at the beginning of missions, so maybe the franchise is in good hands.

#267 Posted 20 January 2012 - 11:31 PM
El Inspector, on 20 January 2012 - 02:40 PM, said:
It remains to be seen if Rockstar, a studio which primarily focuses on Movie Games, doesn't fill it with scripted sequences such as having to wait for an event (such as dialogue, long animation, etc.) to happen to be able to continue.
On the plus side, Rockstar's last game, Red Dead Redemption, allowed you to skip all the cutscenes and dialogue at the beginning of missions, so maybe the franchise is in good hands.
Is this from the same Rockstar studio as the one that made Read Dead Redemption?
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#268 Posted 21 January 2012 - 01:06 AM
The story is being written by Dan Houser isn't it? I wonder if he'll be capable of writing characters that aren't stereotypes or have over the top gimmicks like in GTA and RDR.


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