Half-Life Fallout: Max Payne 3 - Half-Life Fallout

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Max Payne 3



Mr Macintosh

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#721 Posted 09 August 2012 - 01:34 PM

Is it busted for EVERYBODY?



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#722 Posted 09 August 2012 - 01:51 PM

Don't know.


You can fix it by uninstalling Rockstar's Social Club, removing the software folder if it leaves one and then going to your Steam Max Payne 3 directory then MP3Installers and installing Social Club v1.0.9.7 Setup.exe.


I have no idea what it changes, but I can say for sure they still haven't done anything with the cutscenes (and never will) outside of making a SKIP pop-up appear whenever you can do so.
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#723 Posted 10 August 2012 - 02:39 PM

The DLC maps aren't as bad as I was expecting, they actually took the effort of adding new rooms and modifying existing ones instead of copy pasting. The M4 weapon is pretty decent.

Too bad Rockstar had the bright idea of adding the maps to the regular playlists, so everyone who doesn't have them immediately gets kicked out once the match begins.
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Mr Macintosh

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#724 Posted 10 August 2012 - 03:19 PM

View PostEl Inspector, on 10 August 2012 - 03:39 PM, said:

Too bad Rockstar had the bright idea of adding the maps to the regular playlists, so everyone who doesn't have them immediately gets kicked out once the match begins.

That's really really stupid. :blink:



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#725 Posted 29 August 2012 - 03:10 AM

Free DLC is out. Has one new multiplayer map and a few Arcade mode settings, like one that gets rid of cover and zooming.
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I am a Lie

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#726 Posted 29 August 2012 - 03:13 AM

When coop is added, I'll reinstall the game and play with you again
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Metro. Enforcer

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#727 Posted 10 January 2013 - 02:42 PM

Finsihed this while I was on holidays and thoroughly enjoyed it. I think everyone here has covered the games short-commings, nevertheless its still an awesome game and certainly very sexy looking. I think I may spend some time collecting the missing parts of the golden guns and finding all the clues. Not sure I'll tackle New York Minute until the cutscenes can be skipped though.



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#728 Posted 11 January 2013 - 11:52 PM

View Postphool, on 10 January 2013 - 12:42 PM, said:

Not sure I'll tackle New York Minute until the cutscenes can be skipped though.


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Post Maniac

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#729 Posted 12 January 2013 - 09:12 PM

Someone please tell me why this game is so goddamned difficult. To be specific it is vital for the player to use the cover system to have any hope of surviving, but the AI does not even give a shit about cover or anything like that. Very frustrating.
"Hey, Gordon, long time no see...go save the world! Here's a crowbar!"
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#730 Posted 12 January 2013 - 09:24 PM

How to build up bullet time:
Stay behind cover while enemies shoot at you. The more enemy bullets being fired at once the faster bullet time recharges.
Get shot. You get bullet time if you take damage.
Kill enemies outside bullet time. I believe shots to the chest get you more bullet time than headshots, especially if they're against enemies wearing kevlar.


Don't get too accustomed to taking enough damage to enter last stand, it removes all bullet time you gathered before going down.If you see you've taken too much damage enter bullet time and take a painkiller while shooting scrubs. Or just take one behind cover.

Remember bullet time reduces the damage you take from bullets greatly and also slows down time even more when you're reloading.


The slo-mo dive can be used infinitely even if you don't have bullet time, but remember it takes a while for Max to get up and you're extremely vulnerable while doing so. Only use it when you're low on bullet time and want to dive from cover to cover or if there's only two or three enemies left.


When you start playing the game you'll be using cover often, but the better you get at it the less time you'll be spending on it since you'll be earning bullet time like crazy.


I liked the difficulty, for the most part it felt challenging yet fair despite some objectively terrible parts (the ending of Chapter 12). It was surprising to play an AAA game that didn't treat me like a moron. If it had less and skippable cutscenes and were written by Sam Lake it would've been perfect.
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#731 Posted 17 January 2013 - 12:59 AM

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On January 22nd, we’ll be bringing you the final Max Payne 3 DLC pack for all platforms and it’s an action-packed doozy stuffed with new co-op and competitive modes, plus other awesome treats for Max Payne 3 Multiplayer.

Stay tuned in the coming days as we’ll be revealing what’s in the Deathmatch Made in Heaven Pack in greater detail – but as you can see in the pack’s official artwork above, Max and Passos will no doubt have their hands full…

The Deathmatch Made in Heaven Pack will be available in all territories on January 22nd for 800 Microsoft Points on Xbox LIVE and $9.99 on PC and PSN in North America (this pack will be available for PS3 players in Europe on January 30th). Of course, Rockstar Pass owners will receive this content at no additional charge.

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Mr Macintosh

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#732 Posted 17 January 2013 - 04:49 PM

I wish they did single player stuff rather than multiplayer.



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#733 Posted 17 January 2013 - 07:26 PM

Multiplayer takes less effort and probably brings in more money.
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#734 Posted 17 January 2013 - 08:07 PM

can you skip cutscenes yet
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#735 Posted 17 January 2013 - 11:34 PM

View PostEl Inspector, on 11 January 2013 - 09:52 PM, said:

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