Brumisator, on 08 February 2010 - 10:44 PM, said:
All the hate baffles me.
I can understand Fallout purists who hated FO3 because they can't stand change, but the engine and the entire game for me was really great. Obsidian usually makes good sequels, and I think New Vegas will probably not be a landmark game, but proabbly a good game nonetheless.
Its not about being able to stand change, the fact is Fallout 3 does not play the same way as the old games. Not in a "OH WELL ITS MORE REFINED" manner, but in a "the fundamental gameplay mechanics are not the same" manner.
They're different games. Fallout 3 is similar to Oblivion in its focus on limiting the 'consiquence' aspect of traditional WRPG design in favour of streamlining the gameworld and features for the player. The old Fallouts, WRPGs in general for that matter, have a heavy focus on choice
and consiquence.
It doesnt make Oblivion or Fallout 3 bad games, but it makes them strikingly different in design. I dont like Fallout 3 because I dont like how Bethesda handle their RPGs, and as a huge fan of oldschool WRPG design I dont like the changes they make to the formula. They're fine for
other people who struggle to get into the old games, but for some others its a step backwards, or at the very least a step in a different direction, one we dont agree with.
Old WRPGs are built around the idea that you have choices as a player and the world will react in some way. You'll suffer the consiquences of your actions, and you will be limited and rewarded accordingly. Oblivion and Fallout 3 are built on the concept that you have choices as a player, but are rarely limited in the game world and there are hardly any, if any, consiquences for your choices.
Its just a design difference. You can play through old WRPGs as different characters and discover tons of new stuff. Oblivion/Fallout 3 are designed so you can pretty much make one character and spend 100+ hours with that and experience
everything.