Half-Life Fallout: Off Limits media release - Half-Life Fallout

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Off Limits media release



City 17 Civilian

Posts: 17

#1 Posted 20 September 2009 - 11:23 PM

Wanted to post some new screens of what we've been doing on the mod recently, spread the word as we get closer to a release (finally). We've been doing weekly playtests and crunching out a lot of game play issues and bugs. Also adding core features such as the Juggernaut vision / HUD. Most of our playtests are on this one level as some might notice, but I'm working hard on getting a new level out asap, this one will feature our vehicles which should be interesting to see as well after not playing with them for quite some time.

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More shots videos and updates can be found on our blog/website: Off Limits | A Half-Life 2 Modification
We can always use some more dedicated playtesters who have time to play on Sunday evenings as well. Just register on our forum and PM Keats.



Gordon Freeman's Personal Aid

Posts: 8,063

#2 Posted 21 September 2009 - 12:05 AM

Looks really promising. I have always looked forward to playing this, but it's coming together better than I anticipated. The hit indicators are a nice touch.



G-Man Personal Aid

Posts: 1,546

#3 Posted 21 September 2009 - 01:39 AM

how come it uses props from nuclear dawn? I mean, even the flags are the same.
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City 17 Civilian

Posts: 17

#4 Posted 21 September 2009 - 02:01 AM

Because Robert Briscoe decided to donate his map to us as Nuclear Dawn wasn't going anywhere and he wanted his level to be released. This has been mentioned a dozen times already, take a minute to read the site. Also, the version that was made for Nuclear Dawn is completely different in every way of how it plays, I kept the look of the main rooms but it's changed design, flow and layout for about 80%.

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