Batman: Arkham City Arkham Has Moved
#62 Posted 11 November 2010 - 01:14 AM
He'll also have new air attacks - one of them involves Bats hanging by a cord and jumping over the enemies and disarming them.
You can return to the starting point of the jump or carry on with the fight. There is also a diving swivel attack which hits two enemies at once.
Batman now has special combat moves (apparently called "Terminators"). One of them is called "Fallen" and is a combination of quick punches with a vertical kick that launches the enemy into the air giving The Dark Knight a second aerial shot.
There are also other attacks where Batman combines combos and equipment to take out foes.
Batman will be able to climb all objects including buildings and wires (he'll be able to balance on them, something similar to what was seen in the Assassin's Creed II).
You will also be able to slide underneath objects, cling to poles and rods, and perform gymnastic maneuvers. You can slide down ramps to grab an enemy as well.
Batman now has a feature where he can dodge projectiles shot from firearms. It can also be used for normal attacks.
Batman will be able to grab enemies mid-flight.
When Batman is soaring, if you go toward a window he performs a motion diving with his feet to smash the window and execute a surprise attack.
Batman can now run and use gadgets at the same time. You can also run, jump and hit at the same time. Batarangs can be thrown even when Batman jumps into the air.
A new gadget upgrades Batman's "leap" (Translation is confusing but it seems to suggest some sort of cape upgrade that expands into wings, can also "attack enemies")
Dark Souls GOTY
#63 Posted 11 November 2010 - 11:41 AM
[HLF]GUI: Seeing your name in red brings nothing but shadows to my dark soul. you will ruin this site. humanity. will burn.
EatChildren: oh god not dr matta what have we done
#65 Posted 12 January 2011 - 09:44 PM
Arkham City expands everything that made 2009ís third-person action game Arkham Asylum so much fun: five times more space for the criminals to settle into and for Batman to roam, more Batpunches in his repertoire, and a better class of criminal with Two-Face, Catwoman, the Riddler and Professor Hugo Strange joining the Joker and his team of jesters. And an expanded arsenal of gadgets and weapons expands the previous gameís tally.
Arkham Asylum was hardly cramped, but now thereís more vertical space to take advantage of. Taking cues from both the Assassinís Creed and Just Cause series, Bats will be able to climb on almost anything, using telephone wires to silently get around, topping buildings to get a view on the criminal scum below before leaping off like a leathery missile. He can even use his grappling hook to boost into the air and insta-glide.
The slick combo fighting system, which gave Batman the edge over multiple foes in the asylum, has been tweaked. Bats is now able to counter multiple attacks from all angles, and a perfectly timed attack has a chance to instantly take down a thug. More excitingly, thereís a new beatdown mechanic, where you simply unload a flurry of blows into a single enemy, letting loose all that inner violence that the Caped Crusader keeps suppressed.
Thereís a greater focus on environmental violence: you can counter any tossed projectile, or turn Bruce into one, launching from walls to fly into enemies like a gimp rocket. He also has access to his gadgets in fights. Where previously he could only use his grapple and Batarang, the expanded use of his gadgets means heíll be able to spray his enemies with his wall-wrecking explosive gel. I predict that becoming my main tactic.
And then thereís detective mode, little more than an interactive map in Arkham Asylum that gave you trails to follow. This time around, the forensic portions of the game will require proper sleuthing, more like the puzzles the Riddler left for Batman to solve in the mental hospital. In one instance, Batman has to work out where a sniper is hidden, back-tracing the bulletís trajectory. Your investigations will lead you to the side-missions that litter Gothamís streets.
With so much space to fill, Arkham City will be jammed things to do and riddles to puzzle over, and thereís not a lot of competition for it on the horizon. Itíll be 2011ís premium prisoner puncher.
Suddenly, Matta felt a sharp pain in his chest.
#69 Posted 16 March 2011 - 05:10 PM
But they got Richard Moll to reprise Two Face
Noticed both of those things well.
God damn it, I am such a nerd.
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#72 Posted 24 March 2011 - 01:39 AM
Second play through was just as good.
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#73 Posted 27 April 2011 - 03:46 PM
Instead they got David Kaye to come in and do his best Richard Moll impression which I guess is ok.
If you are unfamiliar with David Kaye he is known for playing the parts of Megatron, Ratchet (Ratchet and Clank not Transformers), Optimus Prime, Nathan from the Resistance game, and probably a bunch of anime.
He's a capable actor but man... Hearing Richard Moll as Two Face would be just as amazing as hearing Mark Hamill as Joker again.
#75 Posted 21 June 2011 - 01:46 AM