Goldeneye Source Team said:
Beta 4, the long awaited latest build, has gone gold and will become publicly available in just a few days time! Mark this on your calendar and clear your weekend for the launch to end all launches.
Small apologies for the delay on this news post. We had planned to insert the podcast 17 interview from last week, but as many may know, William, their host accidentally messed up, and deleted the show files. During this week we organized a conference of lead developers and key beta 4 developers, to give you something to make up for this! It is a devloper Q&A and a great source of insight to easily understand the ways in which we have built upon the quality of beta 3, with the additions of beta 4.
Developer Q&A
GES Beta 4 Developer Q&A
This is an encouraged listen for anyone who loves GoldenEye: Source. It details a 10 month gap in release, the promise of what is to come, and the work we each put in. It sums up so many of the reasons why 5 years of development is so worth all the sleepless nights of toil, and every memory treasured along the way. Its about the present, the future and the past. Why we consistently band together for this common goal, and drive others to attaining the height of their skills, for the end result all goldeneye fans will appreciate.
Wiki Update
To go with this release, we have had our Wiki master, JcFerggy, overhaul the entire theme, and create new and easy pages to understand all aspects of being setup for GoldenEye: Source. He is dedicated to creating nostalgic elements for the wiki that remind us all of the original game, while also giving the pages more depth and interesting information than previously.
The bulk of the wiki will be slowly updated over the coming month or so, but the main pages and the custom theme is done and active right now! Be sure to check out the developer Q&A to hear JcFerggy go over what he has done in greater detail.
Beta 4 Changelist | To get excited about, at our new look wiki. See the many things added and tweaked, that have been covered in more detail during our developer Q&A embedded above! Enjoy.
Goldenzen
Standard Operating Procedure - Music
Aztec - Music
Goldenzen brings you two of his many beta 4 tracks, set to give you many different flavors of goldeneye music. Heavily inspired by Eric Serra [goldeneye's movie composer], these pieces give a more orchestral and subtle driving feel. The style has been much slaved over, to be suited to our MP levels.
Standard Operating Procedure, is a track done only recently, and is a revision of one of 3 generic "Multiplayer" tracks from goldeneye64. He has taken a somewhat bland composition, and breathed more life and dimension into it. Not only recreating the basic layout, but also increasing the composition to include an original section for the second half.
Aztec, is being shown to get you excited about the map Aztec, which is being released in our beta 4! This track is mix of the goldenzen orchestral bread and butter, and some synthesized elements to create a nice blend. Quite dark and moody, which is always a nice remove from the other styles we get from our other music artists.
Surely, we are being treated, to have 3 artists who will one day haven given the gift of a catalogue of music numbering into the hundreds! Enjoy this music as a tease for Beta 4.
February 19th, at 5pm U.S EST
UTC/GMT February 19th at 10pm
UTC/GMT February 19th at 10pm
Small apologies for the delay on this news post. We had planned to insert the podcast 17 interview from last week, but as many may know, William, their host accidentally messed up, and deleted the show files. During this week we organized a conference of lead developers and key beta 4 developers, to give you something to make up for this! It is a devloper Q&A and a great source of insight to easily understand the ways in which we have built upon the quality of beta 3, with the additions of beta 4.
Developer Q&A
GES Beta 4 Developer Q&A
This is an encouraged listen for anyone who loves GoldenEye: Source. It details a 10 month gap in release, the promise of what is to come, and the work we each put in. It sums up so many of the reasons why 5 years of development is so worth all the sleepless nights of toil, and every memory treasured along the way. Its about the present, the future and the past. Why we consistently band together for this common goal, and drive others to attaining the height of their skills, for the end result all goldeneye fans will appreciate.
Wiki Update
To go with this release, we have had our Wiki master, JcFerggy, overhaul the entire theme, and create new and easy pages to understand all aspects of being setup for GoldenEye: Source. He is dedicated to creating nostalgic elements for the wiki that remind us all of the original game, while also giving the pages more depth and interesting information than previously.
The bulk of the wiki will be slowly updated over the coming month or so, but the main pages and the custom theme is done and active right now! Be sure to check out the developer Q&A to hear JcFerggy go over what he has done in greater detail.
Beta 4 Changelist | To get excited about, at our new look wiki. See the many things added and tweaked, that have been covered in more detail during our developer Q&A embedded above! Enjoy.
Goldenzen
Standard Operating Procedure - Music
Aztec - Music
Goldenzen brings you two of his many beta 4 tracks, set to give you many different flavors of goldeneye music. Heavily inspired by Eric Serra [goldeneye's movie composer], these pieces give a more orchestral and subtle driving feel. The style has been much slaved over, to be suited to our MP levels.
Standard Operating Procedure, is a track done only recently, and is a revision of one of 3 generic "Multiplayer" tracks from goldeneye64. He has taken a somewhat bland composition, and breathed more life and dimension into it. Not only recreating the basic layout, but also increasing the composition to include an original section for the second half.
Aztec, is being shown to get you excited about the map Aztec, which is being released in our beta 4! This track is mix of the goldenzen orchestral bread and butter, and some synthesized elements to create a nice blend. Quite dark and moody, which is always a nice remove from the other styles we get from our other music artists.
Surely, we are being treated, to have 3 artists who will one day haven given the gift of a catalogue of music numbering into the hundreds! Enjoy this music as a tease for Beta 4.
For more info and various links head HERE.
By Nihilius.

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