Humbug, on 19 February 2012 - 03:40 PM, said:
I always felt that while in general the ME franchise has high production values, you do see still many characteristics of budget/rushed titles. I think it's a result of having to release 3 full length games and wrap up the franchise within 5 years. That is a massive undertaking of work within a short period when you consider the scale of these games... Probably why they have compromised in areas. IMO this is one of the factors what prevents ME from being up there with the greatest RPGs...
True that, though I think this boils down to BioWare's occasional technical incompetence and the sheer scope of the games. There's a lot that goes into each game. Thinking about ME3's enemy variety, it easily surpasses basically every other pure third person shooter on the market. The demo alone, in multiplayer, has seven different enemies just under the Cerberus banner. I think a lot of the lack of polish comes down to how much content they try and fit in, and how much variety they try and offer the player.
In terms of RPGs, I cant really think of anything that I'd label significantly more polished. Bethesda's games are about the same level of train wreckage. Most of the 'best' RPGs, the deepest ones anyway, are filled to the brim with bugs and ho-hum presentation. Usually a side effect of ambition and scope.
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Since the very first game I have been itching to go to Earth and was a bit dissapointed when ME2 did not allow me to. They probably think that the fact that it is 'Earth' after all- our home planet is enough to make us care about it.
Agreed on BioWare's intentions. I've never really wanted to go to Earth. I find the premise a bit weird. It's like, they've got the
entire galaxy to work with, free of any thematic restrictions to hold them back from doing whatever they want, wherever they want. I want to explore mysterious alien worlds, not go to friggen
Earth.
Sly_Ry, on 19 February 2012 - 04:17 PM, said:
If you dust off your copy of the original, you'll notice the 3rd echoes the 1st with the video uplink of the Eden Prime colony invasion at the beginning of the 1st. It throws us right into it. Now we see it again for Earth, but on a much larger scale.
Actually in order for me to care about Earth they did something brilliant. Earth's innocence is represented by the young boy who at first is playing with a toy Alliance fighter as Shepard watches from above. Shepard has this look on his face where he's thinking 'That little guy is so lucky. Lucky to not know what the universe is really like. How pleasant that must be.' He later finds the boy amidst the chaos and reaches out to help him but the boy is scared and untrusting, thinking he's better off alone. The boy later becomes brave and trusting again, attaching himself to the Alliance who is a very real thing to him now, and uses the Alliance shuttle to escape. Shepard watches from above as this boy's trust is essentially betrayed and therefore his innocense is lost. Shepards emotional state and look on his face, along with Clint Mansell's score helps tell that story very well.
They did try to call back to ME1 yeah. The cinematography, the set pieces; they were 'remaking' the ME1 intro to a certain extent. I disagree on the kid thing though. That was, for me, an example of BioWare's poor writing, just throwing this cliché 'emotional' plug at the player out of nowhere, a doomed child no less. It didn't really do anything for me, which is strange given Mansells typically amazing work. Someone on GAF gave a good analogy for that particular scene; it was like combining a composer of exceptional quality with ham fisted cheesy narrative, as if Bach had scored The Room.
But the 'intro' goes much longer than the Earth segment, so I guess there's much more to see.