The debate starts off with suicide_mission. Sui, how is the item store not a huge slap in the face to loyal fans who had already been playing TF2 for years?
I will ignore your condescending question and simply accept it as an incapability to be manly in the face of greatness that is Team Fortress 2. That being said, you are wrong.
Let me explain, this has all been planed out by the great one, Robin Walker, second only to Jesus Christ or his non-denominational equivalent, so that TF2 can be all inclusive, that means anybody from the hardcore players, the achievement whores, even the lowly noob has a chance to get right into the action with the weapons/hats that he/she wants (for a price)
And isnt capitalism the basis for all functional democracies?
Unfortunately, but it doesn't (i.e. shouldn't) belong in a multiplayer game. Don't get me wrong, I've been a fan of Team Fortress 2 ever since I started playing it after I bought the Orange box when it first came out late 2007, but finding items ingame (e.g. crates) that can ONLY be unlocked by purchasing something through the store with real world currency turned me off a bit to it. I imagine the Mannco store came to be when Valve realized they could profit off of the "instant-gratification" generation. But doesn't it seem like they're shafting gamers with DLC that's made to not look like DLC?
What you call shafting, I call streamlining,
Look, there is no must have item in TF2 that will make you uber or what the kids call 'leet', Valve was smart enough to balance all the weapons so that no one would beat all the others, your gamestyle largely influences the effectiveness of them, so even starting fresh, you are at the same level as someone who has every single item. If you suck, you suck, no amount of weapons will help you there, not even purchased...
Now lets get into the meat & bones of your heresy, specialized novelty items that simply cant be obtained by normal means: Now, I know that you pal around with Stalin, Mao, and Emperor Palpatin, and they have brainwashed you with notions of class warfare, the plight of the proletariat, and the evils of rebel capitalism, but you aren't obligated to purchase anything, nor does it matter if you have the latest trendy hat to play a good game of TF2, it just makes it obvious that you are poor or cheap.
and thats what really gets to you, doesnt it?
I guess having a bit of a completionist in me will do that, with hats being a rare drop (unless bought in the item store) it makes it difficult to get all of the ones I'd like to have. Spending real world money on something that only adds a cosmetic effect to your character when it comes to hats just rubs me the wrong way, I know there are many who don't feel the same. But I do like that Valve adds community created items and gives them a cut of the sales.
I think you actually made a valid point for a change, Valve has essentially cock-blocked the over-achievers, the ones who want 100% of the game with a paywall, which will never come and I'm sure would make them feel frustrated with the game. If games continue this path, then we could be faced with smaller inexpensive and incomplete games that we will ultimately pay more for the same just to play with friends that have different parts of it, a feat that would further deter players from having a fully enjoyable experience.
Thank you Cake for this insightful debate and ask our fellow members what they think about Valve's and other company's usage of micro-transactions to obtain further revenues from a game.
On another note, I have 2 copies left of L4D2 to giveaway, anybody who posts anything using the letter 'e' will be hounded by me to receive the free copy for him or a friend, attempting to de-friend me will not make me go away, it will only make me angrier and more persistant, like a stalker getting a cease and desist orders from his vic... err, winner...