Half-Life Fallout: A Call for Communication - Half-Life Fallout

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A Call for Communication



^Gorlyx Freevance

Posts: 2,719

#91 Posted 04 February 2012 - 11:08 PM

View PostBrumisator, on 04 February 2012 - 10:08 PM, said:

Broken links, bro.

13000 isn't a huge number, but it's respectable, I guess.
Funnily, some random guys called "Y U NO PLAY HLAF LIFE 2" tried adding me as a steam friend just as I started playing.

Welp, I'm up to the end of Ravenholm by the 3 hour mark. Great game.

LOL, that was me!:D My apologies for the confusing name lol! :laugh:
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Conspiracy signature!



Poison Piealicious

Posts: 4,034

#92 Posted 04 February 2012 - 11:48 PM

Dear lord those Fake Factory models haven't gotten any better have they.

I played for some time. Continued from my last time on Highway 17.
Although this time I couldn't get past the oncoming train on the bridge, without backpadeling, whereas I used to get enough room with boosting. Ood.
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Your God, Lord, and Master

Posts: 7,789

#93 Posted 05 February 2012 - 12:16 AM

View PostEl Inspector, on 04 February 2012 - 03:36 PM, said:

lmao

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Viggo Mortensen?
fka WetFart
Xbox Live: Hasan i Sabbah PSN: DyingTickles
Steam: solidus2084 Steam Display Name: DyingTickles
Origin: DyingTickles



G-Man Personal Aid

Posts: 2,283

#94 Posted 05 February 2012 - 12:22 AM

I made it through the lighthouse and into the sand trap platforming tap dance.



G-Man Personal Aid

Posts: 2,615

#95 Posted 05 February 2012 - 12:44 PM

That cinematic mod ruins a great looking game lol.

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