Half-Life Fallout: A Call for Communication - Half-Life Fallout

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A Call for Communication



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#16 Posted 24 January 2012 - 04:30 PM

View Postsuicide_mission, on 24 January 2012 - 06:00 AM, said:

we should definitely have an official "everyone play HL" day. Atleast beat every single steam stat for amount of users...

I agree. That'll show our love for the HL universe more than any Steam group possibly could.
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#17 Posted 24 January 2012 - 08:03 PM

Well, lemme tell you guys. If there is the word episode in the title of the next installment of the HL series I'll be pissed...
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#18 Posted 24 January 2012 - 10:17 PM

Yes. I'm sure six years will pass before it's released, and an episode just isn't enough.



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#19 Posted 24 January 2012 - 10:30 PM

View Postjaystein, on 24 January 2012 - 03:03 PM, said:

Well, lemme tell you guys. If there is the word episode in the title of the next installment of the HL series I'll be pissed while playing on the very first day it releases...



fixed it for you
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#20 Posted 26 January 2012 - 10:10 PM

We should decipher the code on the original Half-Life box, maybe than we can find an answer to the release date of HL3 :gordon:

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(That orange is so nice looking :o )



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#21 Posted 27 January 2012 - 01:25 AM

Boycott is still going strong.
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#22 Posted 27 January 2012 - 03:25 AM

Boycott?



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#23 Posted 27 January 2012 - 12:14 PM

I concur with screechingringer:

What boycott?
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#24 Posted 27 January 2012 - 02:11 PM

Valve would never take this long just to create the content required for another episode or even another full length game. We also know they would not drop the franchise. So I feel quite confident that they have been working on a huge load of technical stuff so that this will be something of a generational leap with a revamped Source engine. And hence it takes time just like HL2 took time after HL1. It will be a lot more than the incremental graphical improvements we saw from Hl2-Ep1-Ep2.

I guess that at some point Valve decided that they would not be satisfied with simply putting out another episode which would be critically acclaimed but ultimately not important in the history of gaming. They want to do something that will generate hype and be as influential as HL1 and Hl2.

There is a chance that I am wrong but really I don't see the above as wishful thinking, I see it as quite logical based on what has been happening in the industry and at Valve.



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#25 Posted 27 January 2012 - 09:13 PM

I share Humbug's viewpoint. The source engine even under L4D2 and Portal 2 isn't probably want they want HL to use for the next iteration.



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#26 Posted 28 January 2012 - 12:19 PM

When there's gonna be a new engine I hope that it still got that Half-Life feel to it...



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#27 Posted 28 January 2012 - 01:44 PM

I agree with Humbug, but I doubt a new engine would be made, Source is as good as it is, given time & effort, it can make nice looking maps (nowhere close to crysis, though). Valve is likely making the last & greatest end of video gaming history.


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#28 Posted 28 January 2012 - 01:54 PM

View Postsuicide_mission, on 28 January 2012 - 07:44 AM, said:

I agree with Humbug, but I doubt a new engine would be made, Source is as good as it is, given time & effort, it can make nice looking maps (nowhere close to crysis, though). Valve is likely making the last & greatest end of video gaming history.


Oh yes definatly, but please release it before the 21st last month of this year :D



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#29 Posted 28 January 2012 - 02:43 PM

View Postsuicide_mission, on 28 January 2012 - 07:14 PM, said:

I agree with Humbug, but I doubt a new engine would be made, Source is as good as it is, given time & effort, it can make nice looking maps (nowhere close to crysis, though).

I wouldn't be so sure about that- who knows how far they can take Source. Video game engines have in the past been modified and modified until they end up being capable of things that the first gen could not dream of. For example starting in 2004 a lot of people criticized the static lighting in Source. But by 2007 the lighting engine was totally revamped with the lighting become more dynamic and as good as anything else in the industry. Back in 2004/2005 a lot people claimed source would never be able to do that.

It's very tough for us the fanbase to say what's possible and what's not because very few us are well versed in the technicalities of game engines, although we may have a superficial understanding of certain features.



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#30 Posted 28 January 2012 - 03:29 PM

View PostHumbug, on 28 January 2012 - 09:43 AM, said:

I wouldn't be so sure about that- who knows how far they can take Source. Video game engines have in the past been modified and modified until they end up being capable of things that the first gen could not dream of. For example starting in 2004 a lot of people criticized the static lighting in Source. But by 2007 the lighting engine was totally revamped with the lighting become more dynamic and as good as anything else in the industry. Back in 2004/2005 a lot people claimed source would never be able to do that.

It's very tough for us the fanbase to say what's possible and what's not because very few us are well versed in the technicalities of game engines, although we may have a superficial understanding of certain features.


I agree that Source is nothing like the one initially released, its more like Source 2.0, but its still antiquated, its an engine from the 90s and its still limited by all the artifacts from that time. At this point, I dont think its impossible to guess what Valve is trying to add to Source, its already been proven in other engines and nothing new has shown up since they added Physics (not that adding new stuff to Source is really even needed to drive the finally of HL at this point, they have more than enough tricks to use.)

Valve makes quality games, and they wont release it until Gordon gets the ending he deserves.
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