Since CS:GO will be released on PC and consoles simultaneously, Valve has added a casual gameplay mode to help new players get used to the harsh world of this competitive franchise. Turning friendly fire and team collision off and giving more of a reward for kills, does help when playing for the first time or after a long hiatus, but I jumped straight into competitive mode. It feels much like Counter-Strike: Source does as you load into the game, but you're greeted with new screens while loading (a top down view of the map you'll be playing and a new team selection screen) and a completely new purchase menu. Tailored to anyone who might be playing with a joystick, it felt faster when selecting weapons with your mouse (the original list was a pain in the ass with a mouse) and still allowed you to use the number keys to pick your favorites. New weapons and grenades are available, along with some old favorites, there seemed to be more submachine guns available than rifles which is a good option if you don't have the money to spend on a rifle.
Using the newest version of the source engine (look to Portal 2 for a reference), the graphics have improved greatly over Counter Strike: Source. There's a realistic touch to everything and the ground in Dust doesn't look cartoonish anymore. They have added a fog to the game though and many players are trying to figure out if it's easier to see enemies with or without the fog. My belief is that if it's in the game, that's how the developers intended it to be played. And the flame effects leave something to be desired, they're not as impressive as they are in Left 4 Dead 2. A new mode of gameplay was added the last patch that reminds me of a reverse gun game from Call of Duty: Black Ops. You start out with the rifle for your team (AK47 for terrorists and M4A4 for counter-terrorists) and if your team wins the round and you manage to survive, you're awarded with the P90. Survive again, it's the D. Eagle and the Nova pump shotgun following that. I lost the next round so I'm not sure what comes next (I'm hoping for a bunch of grenades towards the top) but I'm sure it can only be more difficult.
I've enjoyed the time spent playing this beta and I anxiously await playing new maps online as well as my favorite (Office) when it's released. For some reason unbeknownst to me, only ten players are allowed in a game at a time, something I hope isn't permanent. My biggest complaint is that there's no ammo for purchase (I really liked that feature from 1.6 but they've removed it since Counter Strike: Source). You either pick it up during the match from a dropped weapon (or change weapons entirely) or wait until the round is over. With each new round, your ammo is magically replenished for every gun you carry with no cost whatsoever. If this new iteration of Counter Strike is really aimed towards the elite and casual crowd, ammo buying needs to return. The beta at the moment is very limited in terms of players allowed, but if you've filled out their survey, the only other way to receive an invite into the beta is from someone who's currently in it (and I've already promised my next invite to a buddy here on HLF). If you do manage to find your way into the beta, add me.
















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