Half-Life Fallout: Valve Researching Wearable Computing - Half-Life Fallout

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Valve Researching Wearable Computing



News Team

Posts: 3,749

Icon

#1 Posted 15 April 2012 - 04:42 PM

We've known for a while now that Valve has been interested in developing hardware in the near future for a number of purposes. A blog post by Valve engineer Michael Abrash who is well known for his work at Id Software and Microsoft details the R&D that is going on and also once again highlights the non-hierarchical working structure which is present at Valve. Below is a quote from the blog post.

Quote

If most of the value is now in the initial creative act, there’s little benefit to traditional hierarchical organization that’s designed to deliver the same thing over and over, making only incremental changes over time. What matters is being first and bootstrapping your product into a positive feedback spiral with a constant stream of creative innovation. Hierarchical management doesn’t help with that, because it bottlenecks innovation through the people at the top of the hierarchy, and there’s no reason to expect that those people would be particularly creative about coming up with new products that are dramatically different from existing ones – quite the opposite, in fact. So Valve was designed as a company that would attract the sort of people capable of taking the initial creative step, leave them free to do creative work, and make them want to stay. Consequently, Valve has no formal management or hierarchy at all.

Posted Image



G-Man Personal Aid

Posts: 1,704

#2 Posted 17 April 2012 - 02:07 PM

I DEMAND A SHIRT THAT I CAN SURF PORN ON!


(edit i so didn't read this...just the wearable computing part...)
Posted Image

They used to call me FatFunkey



Gordon Freeman's Personal Aid

Posts: 3,270

#3 Posted 17 April 2012 - 02:41 PM

Valve is a very unique company in that they do whatever the hell they want to do. Rather than what their existing customer base wants them to do. Got to admire them for that...



Gordon Freeman's Personal Aid

Posts: 3,270

#4 Posted 24 June 2012 - 06:05 PM

As mentioned in the E3 thread John Carmack had built a 3D Virtual reality headset which was better than anything available from Sony etc on the market atm...

I just noticed in an interview he gave to eurogamer that he says he's going to discuss this Valve

Quote

I'm going up to meet up with Valve next month. I actually think that augmented reality has more commercial potential. It's the type of thing where you can imagine everyone with a smartphone five years from now having an AR goggle on there

Probably Gabe is interested in using Carmack's tech as part of Valve wearable computing
http://www.eurogamer...-with-stereo-3d

And for Carmack it gives him the opportunity to commercialize his invention and make $$$. Could be the first time we see Gabe and Carmack join forces.

While he's at Valve who knows what else they will discuss. May even start them down the road to modifying Source games to support the headset, similar to what Carmack did with Doom 3.



G-Man Personal Aid

Posts: 2,615

#5 Posted 24 June 2012 - 10:47 PM

So we all can get brain tumors from walking around with wi-fi headsets, Half-Life 3 before this happens please!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users