E3 2012 Valve announces Ricochet 2, exclusive to Wii U.
#152 Posted 07 June 2012 - 02:08 AM
Damn, was really hoping they would at least show something new (more specific; a new Zelda).
The Binding Of Isaac
Lady Gaga, incognito
#153 Posted 07 June 2012 - 02:32 AM
Eat my piss.
Citadel Elite Guard
#155 Posted 07 June 2012 - 07:24 AM
Where the **** is my The Last Guardian footage? Thief 4? Metroid? 0/3 on my expectations list.
...And in other news, I enjoy drinking some whiskey and playing Just Dance 3 with my Kinect and **** you guys if that's a problem
#156 Posted 07 June 2012 - 07:40 AM
Aye,same here, although since I had no expectations, they were100% fulfilled. I wanted nothing out of E3 and got nothing.
A Vvaardenfell sunset
The Scotsman - Moderator Emeritus
Dark Souls GOTY
#158 Posted 07 June 2012 - 11:57 AM
Mom, dad and grandma have to buy this console (they won't)
Also who the fuck cares about 1-2 year old games we've all played before on the X360/Ps3. Nintendo is so delusional.
[HLF]GUI: Seeing your name in red brings nothing but shadows to my dark soul. you will ruin this site. humanity. will burn.
EatChildren: oh god not dr matta what have we done
#159 Posted 07 June 2012 - 02:18 PM
G-Man Personal Aid
#160 Posted 08 June 2012 - 07:12 AM
Playstation Network Id: thegodnedeti|
PC Gaming: no more PC, since Valve is PS3 lover.
Ivan the Space Biker's Personal Aid
#162 Posted 08 June 2012 - 12:02 PM
#163 Posted 08 June 2012 - 12:43 PM
Obviously we started that experiment last year and used that to sort of showcase some of the HD visuals. And obviously when you look at that, you do get a positive reaction to how simply having the HD visuals in a Zelda game can really make the game look wonderful and give it sort of a high-quality feel. But one thing that’s interesting is we’re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, “What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?” So we have a number of different experiments going on, and [when] we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it.
So you’re sort of in the R&D stage?
Yeah. With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.
The Binding Of Isaac