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Valve Economies



Gordon Freeman's Personal Aid

Posts: 3,270

#1 Posted 15 June 2012 - 07:56 PM

Yanis Varoufakis is an economist. Gabe had been following his blog on the Euro Crisis for some time now and due to the interesting situation that is Team Fortress 2 and it's Mannco Store, Valve has decided to hire him as a consultant to help them better understand the economy they've accidentally created.

It all began with a strange email.

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indeed, the last time I had played a computer game was Space Invaders at University in the mists of 1981 or so!


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Think of it: An economy where every action leaves a digital trail, every transaction is recorded; indeed, an economy where we do not need statistics since we have all the data!

For the first time since I switched from mathematical statistics to economics (around 1982), I saw an opportunity for scientific research on some really existing (albeit digital) economy. For let’s face it: Econometrics is a travesty! While its heavy reliance on statistics often confuses us into believing that it is a form of applied statistics, in reality it resembles computerised astrology: a form of hocus pocus that seeks to improve its image by incorporating proper science’s methods, displays and processes. Is this not too harsh a judgment on econometrics?


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By studying Valve’s economy, we would have an opportunity to enhance the experience of its customers, in addition to sharpening my own thinking about what makes real economies tick. And as if all this were not enough, there was another incentive thrown into the mix: the opportunity to understand better the remarkable social organisation of production within Valve itself. (But more on this in another post…)

This post has been edited by Brumisator: 16 June 2012 - 12:59 PM
Reason for edit: added shit and stuff




Mr Macintosh

Posts: 15,886

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#2 Posted 15 June 2012 - 11:24 PM

Interesting, wonder what's gonna happen because of him. If its more hats to buy I'm fine with that.

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