Half-Life Fallout: Saga of Pandoria (Return to Mana) First Trailer + IndieGoGo - Half-Life Fallout

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Saga of Pandoria (Return to Mana) First Trailer + IndieGoGo



City 17 Civilian

Posts: 6

#1 Posted 08 July 2012 - 04:32 AM

Hi everyone,

Team Monkey, creator of Saga of Pandoria is glad two give you 3 big announcements regarding our game.

1. Name Change
Previously known as "Return to Mana - Legacy of the eight elements", we decided to change the name of our project into "Saga of Pandoria - Legacy of the eight elements". The reason for this move is quite simple: We want to make clear that Saga of Pandoria is a unique game. There have been misunderstandings in the past already, and this way it is quite clear that SoP is no remake but rather a complete new game with certain inspirations.

2. Crowd Funding - Indie GoGo
As the Story of the first episode has been almost finished, it is now time to face the future: We decided to take the risk and apply for IndiegGoGo crowd funding.

The fate of the project is now in your hands


If we want to become a standalone game with full SOURCE access, we will need to form a licence agreement with VALVE. And in order to have the funds to do so, this is the only way for us to get them. So if you want to get a bigger, better, DRM free, standalone version of this game, please support us!

3. First Trailer
Finally, in order to celebrate this move, we decided to release our FIRST EVER trailer of the game. It will show exclusive footage of the previously unknown areas, the combat system, enemy types and the AIR CANNON transportation system.



If you want to support us, please do visit our IndieGoGo page to see how you can contribute to make this game reality:

http://www.indiegogo...aga-of-pandoria

Also, please tell your friends and follow us on social media!

http://www.sagaofpandoria.com



Ivan the Space Biker's Personal Aid

Posts: 6,225

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#2 Posted 08 July 2012 - 05:54 PM

Looks quite nice, I hope you get enough funding, good luck!
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Mr Macintosh

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#3 Posted 08 July 2012 - 06:00 PM

That looks really cool, digging the art style. The character portrait on the HUD looks a little big though... and is it really needed anyway since its just a static image?



City 17 Civilian

Posts: 6

#4 Posted 09 July 2012 - 06:21 AM

View PostCity 17, on 08 July 2012 - 06:00 PM, said:

That looks really cool, digging the art style. The character portrait on the HUD looks a little big though... and is it really needed anyway since its just a static image?


Tks, yeah we got quite a lot of similar feedback regarding the portrait, it will change for sure :)



Ivan the Space Biker's Personal Aid

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#5 Posted 09 July 2012 - 06:37 AM

View PostDieblein, on 09 July 2012 - 02:21 AM, said:

Tks, yeah we got quite a lot of similar feedback regarding the portrait, it will change for sure :)


Have you guys thought about having battles taking place like FF VII, the fighting seems clunky, and thats just more an issue with most 3rd person view fighting games in general, same thing happens in Skyrim, what should be epic, feels like strafe + attack.

I would love to see in that fight that it switched view and allowed turns during battle.

but otherwise, good job!


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