Black Mesa: Source Gameplay Trailer
#16 Posted 07 August 2012 - 03:36 PM
#17 Posted 07 August 2012 - 04:52 PM
Pietje, on 07 August 2012 - 05:32 PM, said:
What did you think it would be like? This gameplay trailer is pretty much as expected...
About the voice acting- the problem with that particular scene is that it is overacted, sounds like they are doing a stage play. And since they did not add anything new to the conversation I don't see the point of recording dialog again... Anyway this scene is not very important, however if the numerous scientists in Black Mesa all have voice acting of this quality it would be quite jarring and an immersion killer, hope DrMatta is right. In HL2 I actually think Dr.Kliener is quite weak on the voice acting front- just sounds like a guy reading lines in a cheesy manner trying to portray an absent minded scientist stereotype.
Overall kudos to the devs of Black Mesa, they have stuck to their task for years on end despite so many saying it will never be released. Personally I always believed they would eventually finish it and I still do...
#18 Posted 07 August 2012 - 05:07 PM
#19 Posted 07 August 2012 - 08:05 PM
And those soldier voices, they are just not right, they better used the orignals.
I still love their shouting trough the radio, they even kept that style in HL2 for the combine soldiers. But they suck compared to the originals in HL1.
BTW CS:GO is available for pre-sale. Or did I live inder a rock?
#21 Posted 08 August 2012 - 06:43 PM
#23 Posted 09 August 2012 - 05:24 PM
Quote
- We've made the ironsights functionality an option that you can choose in the main menu, it's on by default.
- We previously had two sets of voices for human grunts; a deeper, more gruff one for commanders, and a younger, cleaner one for regular grunts and medics. We've now given regular grunts the badass gruff voice as well, and all voices have had a radio-static filter applied. As a result, all human grunts now wear gasmasks.
- We are re-recording the human grunts scripted dialogue (i.e. scripted sequences, not their idle/combat chatter).
- We have replaced the song in this battle with an alternate track, one that's darker and more aggressive.
#24 Posted 09 August 2012 - 06:09 PM
[HLF]GUI: Seeing your name in red brings nothing but shadows to my dark soul. you will ruin this site. humanity. will burn.
EatChildren: oh god not dr matta what have we done
#25 Posted 10 August 2012 - 09:53 AM

#26 Posted 10 August 2012 - 09:59 AM
Quote
We previously had two sets of voices for human grunts; a deeper, more gruff one for commanders, and a younger, cleaner one for regular grunts and medics. We've now given regular grunts the badass gruff voice as well, and all voices have had a radio-static filter applied. As a result, all human grunts now wear gasmasks.
We are re-recording the human grunts scripted dialogue (i.e. scripted sequences, not their idle/combat chatter).
We have replaced the song in this battle with an alternate track, one that's darker and more aggressive.
hahahahahahaha jesus **** that's sad. never pander to your fanbase.

#27 Posted 10 August 2012 - 10:54 PM
City 17, on 09 August 2012 - 08:24 AM, said:
I think they should release other videos of different scenarios in BM, the reason being is they release this video and a lot of stuff that people didn't like came out, as a result they made changes hopefully for the better.
#28 Posted 12 August 2012 - 01:52 PM

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