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Topics I've Started
Posted 7 Jan 2015For some reason I didn't feel like posting this up on the main page. I thought for those of you interested in what's really happening at Valve's offices during the recent years, this should be considered important.
Open Office Spaces and Cabal Rooms Suck
I'll quote some lines from the blog as a preview.
QuoteHere's the list of issues I encountered while working in cabal (open office layout) rooms:
1. North Korea-like atmosphere of self-censorship:
Now at a place like my previous company, pretty much everyone is constantly trying to climb the stack rank ladders to get a good bonus, and everyone is trying to protect their perceived turf. Some particularly nasty devs will do everything they can to lead you down blind alleys, or just give you bad information or bogus feedback, to prevent you from doing something that could make you look good (or make something they claimed previously be perceived by the group as wrong or boneheaded).
Anyhow, in an environment like this, even simple conversations with other coworkers can be difficult, because all conversations are broadcasted into the room and you've got to be careful not to step on the toes of 10-20 other people at all times. Good luck with that.
2. Constant background noise: visual, auditory, olfactory, etc.
As an engineer, I do my best (highest value) work while in the "flow". Background noise raises the mental cost of getting into and staying in this state.
3. Bad physical cabal room placement: Don't put a cabal room next to the barber or day care rooms people (!).
4. Constant random/unstructured interruptions.
It's can be almost impossible to concentrate on (for example) massive restructurings of the Source1 graphics engine, or debugging the vogl GL debugger with UE4 while the devs next to you are talking about their gym lessons while the other dude is bragging about the new Porsche he just bought with the stock he sold back to the company.
The blog belongs to a former developer at Valve.
Posted 18 Oct 2014You want Half-Life 3. I want Half-Life 3. We all want Half-Life 3. So, a few folks decided to take it further and create a crowdfunding venture over at IndieGoGo to try and hustle Valve into actually making it (or not!) happen. There will be different Tier goals, some of which you can see in the quote below.
QuoteAt the $3,000 tier, Salem and Mazzei will create a Google AdWord campaign targetting all 300 employees of Valve, which will read "we want Half-Life 3."
Once the $9,000 tier is reached, a truck with a giant billboard will "besiege" Valve headquarters in Washington with a similar message.
Head on over to Polygon for the rest of the article.
Posted 8 May 2014This is something which will induce some nostalgia for all you folks who loved playing modifications for Half-Life 1. Graham Smith from RockPaperShotgun came across a disc in a gift shop which contained some of the best modifications for Half-Life 1. Now, the entire collection is currently available for download on ModDB.
Some of the noteworthy modifications in this collection are: Action Half Life, They Hunger, Someplace Else, The Specialists and Half-Life Rally.
There'll be a lot of hidden gems in this one, so be sure to check it out.
Posted 6 May 2014
Here are some pretty unknown tidbits about the history of what has become our favorite hat simulator. For starters, Team Fortress 2 as everyone knows was initially planned to have a realistic military tone and feel to it, but wait there's more!
Most of us were unaware however, that after the source engine leak way back before Half-Life 2 released, clever people found player models and code snippets related to a version of Team Fortress 2 which was centered around a theme of pitting humans against aliens.
I'll leave the rest for you to check out in the showcase neatly made by the team over at NormalBoots who have hosted the video with commentary on YouTube.
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- January 16, 1989
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