Nachiketh's Profile
- Group:
- Site Staff
- Active Posts:
- 3,476 (1.11 per day)
- Most Active In:
- Other Games (1073 posts)
- Joined:
- 14-October 04
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Yesterday, 06:47 AM- Currently:
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Previous Fields
- Fav Movie(s)::
- I,ROBOT, schindlers list, the pianist, The aviator, The fast and the furious1, the matrix trilogy, back to the future.
- Fav Game(s)::
- Half-life series, wingcommander series, C&C series, XIII, CS:S, Hl2:DM, Splinter cell series, Max Payne series, chronicles of riddick.
- Fav TV Show(s)::
- The simpsons, samurai-x, ghost in the shell, that 70's show.
- Fav Platform(s)::
- PSP, PC, X360.
- My OS::
- Win Xp Service pack 2.
Latest Visitors
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Topics I've Started
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Black Mesa To Release On September 14th
Posted 2 Sep 2012
The wait is over. While some may have thought this was heading for vaporware status the The Black Mesa Team have announced a solid release date for the game. Come September 14th fans will be able to download the first episodic content of the mod on their systems. Read on for a quote from the team's announcement on the Black Mesa forums.
Quote
We're freaking out over here! It is so exciting to share this news with you!
- You can now Download the Black Mesa Soundtrack, courtesy of our very own Joel Nielsen, at the very generous price of whatever you want! Enjoy and share!
- In the near future you'll see our Website, Wiki and Forums all taken down temporarily for renovations.
- On September 14th you will see the first release of Black Mesa! This will include our re-envisioning of Half-Life all the way up to Lambda Core. We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible.
We are still working hard on Xen and BMDM, but instead of making you wait we are giving you Black Mesa as soon as it's ready! We're doing our best to help bring the immense vision of this project into reality, and we are very excited for what the future brings!
High-Fives Yo,
Carlos Montero - Project Leader - You can now Download the Black Mesa Soundtrack, courtesy of our very own Joel Nielsen, at the very generous price of whatever you want! Enjoy and share!
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Gabe Newell Interview With All Things D
Posted 25 Jul 2012
Via The Verge comes one of Gabe Newell CEO of Valve Software's latest interview with All Things D. He talks about a lot of interesting topics ranging from his Nostradamus-esque perspective of Windows 8 which should be with us shortly to touch based interactive systems and Valve's very own foray into wearable computing. Quotes from the interview after the jump.
Quote
On wearable computers
“I can go into the room and put on the $70,000 system we’ve built, and I look around the room with the software they’ve written, and they can overlay information on objects regardless of what my head or eyes are doing. Your eyes are troublesome buggers.”
On the evolution of touch
“We think touch is short-term. The mouse and keyboard were stable for 25 years, but I think touch will be stable for 10 years. Post-touch will be stable for a really long time, longer than 25 years.
“Post touch, depending on how sci-fi you want to get, is a couple of different technologies combined together. The two problems are input and output. I haven’t had to do any presentations on this because I’m not a public company, so I don’t have any pretty slides.
Click here to view the rest of the interview. -
Leap Motion Controller Working With Half Life 2
Posted 23 Jul 2012
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EuroGamer Retrospective On The Half Life 2 Episodes
Posted 22 Jul 2012
EuroGamer has posted an interesting retrospective article about Valve's previous efforts with Episodic content and takes a look at the development hurdles plus design decisions that took place for the creation of the games. Click continue for a rather eye opening sample of the article.
Quote
Adam Foster, modder behind the superb MINERVA series, and now a Valve employee, has previously said that he found the outlands of Episode 2 far too welcoming. Gabe Newell, too, has suggested that fear needs to play a greater role.
"I feel like we've gotten away from genuinely scaring the player more than I'd like, and it's something we need to think about, in addition to broadening the emotional palette we can draw on," said Newell in one of my previous interviews with him.
I then asked him what's likely to horrify future players, now so much older than they were when they played the preceding games. "The death of their children," answered Newell. "The fading of their own abilities." -
Eurogamer Interview With Jason Holtman
Posted 19 Jul 2012
Here's an interview with Valve's director of business development on Eurogamer. It contains a more detailed look at the innards of how Valve's management model handles itself. It's a bit similar however to the recent PC Gamer interview as both interviews were held at the Develop conference at Brighton. Click below to read a quote from the interview.
Quote
EuroGamer: Valve is 300 people. Given the number of products you do, that seems a little less than I expected. Do you scale up or down depending on what's going on?
Jason Holtman: 300 feels like the right place to be right now. Our hiring doesn't slow down or speed up or change much. We're constantly on the look our for the best people we can find. We strongly rely on localised decision-making from peers. So we're constantly trying to find those people to add to that equation.
It's not like we have a game coming out and we go hire up a bunch of people, or we have a new initiative and we have a headcount to go fill, to find 200 people to do this or that role. That's not how we function at all.
But 300 at this point feels like the right place to be. And the way those folks are made up, like who's in that group, feels right. Because we can do multiple things and work together that's sustainable. And the interest and the passion of all the people given the space to do what they want to do, that's what makes it sustainable.
My Information
- Member Title:
- News Team
- Age:
- 24 years old
- Birthday:
- January 16, 1989
- Gender:
-
- Interests:
- Aeromodelling, scubadiving, football, tennis, computers, animation, gaming, cricket, piano, music , reading etc. as well as modding.
Contact Information
- E-mail:
- Click here to e-mail me
- MSN:
-
Im the iridicence of life.
- Website URL:
-
http://
- Steam ID:
-
Nachiketh

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Trooper
21 Sep 2011 - 17:08